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Forex Signals Reddit: top providers review (part 1)

Forex Signals Reddit: top providers review (part 1)

Forex Signals - TOP Best Services. Checked!

To invest in the financial markets, we must acquire good tools that help us carry out our operations in the best possible way. In this sense, we always talk about the importance of brokers, however, signal systems must also be taken into account.
The platforms that offer signals to invest in forex provide us with alerts that will help us in a significant way to be able to carry out successful operations.
For this reason, we are going to tell you about the importance of these alerts in relation to the trading we carry out, because, without a doubt, this type of system will provide us with very good information to invest at the right time and in the best assets in the different markets. financial
Within this context, we will focus on Forex signals, since it is the most important market in the world, since in it, multiple transactions are carried out on a daily basis, hence the importance of having an alert system that offers us all the necessary data to invest in currencies.
Also, as we all already know, cryptocurrencies have become a very popular alternative to investing in traditional currencies. Therefore, some trading services/tools have emerged that help us to carry out successful operations in this particular market.
In the following points, we will detail everything you need to know to start operating in the financial markets using trading signals: what are signals, how do they work, because they are a very powerful help, etc. Let's go there!

What are Forex Trading Signals?

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Before explaining the importance of Forex signals, let's start by making a small note so that we know what exactly these alerts are.
Thus, we will know that the signals on the currency market are received by traders to know all the information that concerns Forex, both for assets and for the market itself.
These alerts allow us to know the movements that occur in the Forex market and the changes that occur in the different currency pairs. But the great advantage that this type of system gives us is that they provide us with the necessary information, to know when is the right time to carry out our investments.
In other words, through these signals, we will know the opportunities that are presented in the market and we will be able to carry out operations that can become quite profitable.
Profitability is precisely another of the fundamental aspects that must be taken into account when we talk about Forex signals since the vast majority of these alerts offer fairly reliable data on assets. Similarly, these signals can also provide us with recommendations or advice to make our operations more successful.

»Purpose: predict movements to carry out Profitable Operations

In short, Forex signal systems aim to predict the behavior that the different assets that are in the market will present and this is achieved thanks to new technologies, the creation of specialized software, and of course, the work of financial experts.
In addition, it must also be borne in mind that the reliability of these alerts largely lies in the fact that they are prepared by financial professionals. So they turn out to be a perfect tool so that our investments can bring us a greater number of benefits.

The best signal services today

We are going to tell you about the 3 main alert system services that we currently have on the market. There are many more, but I can assure these are not scams and are reliable. Of course, not 100% of trades will be a winner, so please make sure you apply proper money management and risk management system.

1. 1000pipbuilder (top choice)

Fast track your success and follow the high-performance Forex signals from 1000pip Builder. These Forex signals are rated 5 stars on Investing.com, so you can follow every signal with confidence. All signals are sent by a professional trader with over 10 years investment experience. This is a unique opportunity to see with your own eyes how a professional Forex trader trades the markets.
The 1000pip Builder Membership is ordinarily a signal service for Forex trading. You will get all the facts you need to successfully comply with the trading signals, set your stop loss and take earnings as well as additional techniques and techniques!
You will get easy to use trading indicators for Forex Trades, including your entry, stop loss and take profit. Overall, the earnings target per months is 350 Pips, depending on your funding this can be a high profit per month! (In fact, there is by no means a guarantee, but the past months had been all between 600 – 1000 Pips).
>>>Know more about 1000pipbuilder
Your 1000pip builder membership gives you all in hand you want to start trading Forex with success. Read the directions and wait for the first signals. You can trade them inside your demo account first, so you can take a look at the performance before you make investments real money!
Features:
  • Free Trial
  • Forex signals sent by email and SMS
  • Entry price, take profit and stop loss provided
  • Suitable for all time zones (signals sent over 24 hours)
  • MyFXBook verified performance
  • 10 years of investment experience
  • Target 300-400 pips per month
Pricing:
https://preview.redd.it/zjc10xx6ony51.png?width=668&format=png&auto=webp&s=9b0eac95f8b584dc0cdb62503e851d7036c0232b
VISIT 1000ipbuilder here

2. DDMarkets

Digital Derivatives Markets (DDMarkets) have been providing trade alert offerings since May 2014 - fully documenting their change ideas in an open and transparent manner.
September 2020 performance report for DD Markets.
Their manner is simple: carry out extensive research, share their evaluation and then deliver a trading sign when triggered. Once issued, daily updates on the trade are despatched to members via email.
It's essential to note that DDMarkets do not tolerate floating in an open drawdown in an effort to earnings at any cost - a common method used by less professional providers to 'fudge' performance statistics.
Verified Statistics: Not independently verified.
Price: plans from $74.40 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes handy to follow trade analysis)
VISIT
-------

3. JKonFX

If you are looking or a forex signal service with a reliable (and profitable) music record you can't go previous Joel Kruger and the team at JKonFX.
Trading performance file for JKonFX.
Joel has delivered a reputable +59.18% journal performance for 2016, imparting real-time technical and fundamental insights, in an extremely obvious manner, to their 30,000+ subscriber base. Considered a low-frequency trader, alerts are only a small phase of the overall JKonFX subscription. If you're searching for hundreds of signals, you may want to consider other options.
Verified Statistics: Not independently verified.
Price: plans from $30 per month.
Year Founded: 2014
Suitable for Beginners: Yes, (includes convenient to follow videos updates).
VISIT

The importance of signals to invest in Forex

Once we have known what Forex signals are, we must comment on the importance of these alerts in relation to our operations.
As we have already told you in the previous paragraph, having a system of signals to be able to invest is quite advantageous, since, through these alerts, we will obtain quality information so that our operations end up being a true success.

»Use of signals for beginners and experts

In this sense, we have to say that one of the main advantages of Forex signals is that they can be used by both beginners and trading professionals.
As many as others can benefit from using a trading signal system because the more information and resources we have in our hands. The greater probability of success we will have. Let's see how beginners and experts can take advantage of alerts:
  • Beginners: for inexperienced these alerts become even more important since they will thus have an additional tool that will guide them to carry out all operations in the Forex market.
  • Professionals: In the same way, professionals are also recommended to make use of these alerts, so they have adequate information to continue bringing their investments to fruition.
Now that we know that both beginners and experts can use forex signals to invest, let's see what other advantages they have.

»Trading automation

When we dedicate ourselves to working in the financial world, none of us can spend 24 hours in front of the computer waiting to perform the perfect operation, it is impossible.
That is why Forex signals are important, because, in order to carry out our investments, all we will have to do is wait for those signals to arrive, be attentive to all the alerts we receive, and thus, operate at the right time according to the opportunities that have arisen.
It is fantastic to have a tool like this one that makes our work easier in this regard.

»Carry out profitable Forex operations

These signals are also important, because the vast majority of them are usually quite profitable, for this reason, we must get an alert system that provides us with accurate information so that our operations can bring us great benefits.
But in addition, these Forex signals have an added value and that is that they are very easy to understand, therefore, we will have a very useful tool at hand that will not be complicated and will end up being a very beneficial weapon for us.

»Decision support analysis

A system of currency market signals is also very important because it will help us to make our subsequent decisions.
We cannot forget that, to carry out any type of operation in this market, previously, we must meditate well and know the exact moment when we will know that our investments are going to bring us profits .
Therefore, all the information provided by these alerts will be a fantastic basis for future operations that we are going to carry out.

»Trading Signals made by professionals

Finally, we have to recall the idea that these signals are made by the best professionals. Financial experts who know perfectly how to analyze the movements that occur in the market and changes in prices.
Hence the importance of alerts, since they are very reliable and are presented as a necessary tool to operate in Forex and that our operations are as profitable as possible.

What should a signal provider be like?

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As you have seen, Forex signal systems are really important for our operations to bring us many benefits. For this reason, at present, there are multiple platforms that offer us these financial services so that investing in currencies is very simple and fast.
Before telling you about the main services that we currently have available in the market, it is recommended that you know what are the main characteristics that a good signal provider should have, so that, at the time of your choice, you are clear that you have selected one of the best systems.

»Must send us information on the main currency pairs

In this sense, one of the first things we have to comment on is that a good signal provider, at a minimum, must send us alerts that offer us information about the 6 main currencies, in this case, we refer to the euro, dollar, The pound, the yen, the Swiss franc, and the Canadian dollar.
Of course, the data you provide us will be related to the pairs that make up all these currencies. Although we can also find systems that offer us information about other minorities, but as we have said, at a minimum, we must know these 6.

»Trading tools to operate better

Likewise, signal providers must also provide us with a large number of tools so that we can learn more about the Forex market.
We refer, for example, to technical analysis above all, which will help us to develop our own strategies to be able to operate in this market.
These analyzes are always prepared by professionals and study, mainly, the assets that we have available to invest.

»Different Forex signals reception channels

They must also make available to us different ways through which they will send us the Forex signals, the usual thing is that we can acquire them through the platform's website, or by a text message and even through our email.
In addition, it is recommended that the signal system we choose sends us a large number of alerts throughout the day, in order to have a wide range of possibilities.

»Free account and customer service

Other aspects that we must take into account to choose a good signal provider is whether we have the option of receiving, for a limited time, alerts for free or the profitability of the signals they emit to us.
Similarly, a final aspect that we must emphasize is that a good signal system must also have excellent customer service, which is available to us 24 hours a day and that we can contact them at through an email, a phone number, or a live chat, for greater immediacy.
Well, having said all this, in our last section we are going to tell you which are the best services currently on the market. That is, the most suitable Forex signal platforms to be able to work with them and carry out good operations. In this case, we will talk about ForexPro Signals, 365 Signals and Binary Signals.

Forex Signals Reddit: conclusion

To be able to invest properly in the Forex market, it is convenient that we get a signal system that provides us with all the necessary information about this market. It must be remembered that Forex is a very volatile market and therefore, many movements tend to occur quickly.
Asset prices can change in a matter of seconds, hence the importance of having a system that helps us analyze the market and thus know, what is the right time for us to start operating.
Therefore, although there are currently many signal systems that can offer us good services, the three that we have mentioned above are the ones that are best valued by users, which is why they are the best signal providers that we can choose to carry out. our investments.
Most of these alerts are quite profitable and in addition, these systems usually emit a large number of signals per day with full guarantees. For all this, SignalsForexPro, Signals365, or SignalsBinary are presented as fundamental tools so that we can obtain a greater number of benefits when we carry out our operations in the currency market.
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[Serial][UWDFF Alcubierre] Part 54

Beginning | Previous
Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
Next.
Be sure to leave a comment or an upvote if you're enjoying Alcubierre. If you want a sense of how much it matters to me, here's a very emo journal entry documenting it.
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I have been conducting a strange experiment on my Twitter which people seem to be enjoying. I found an AI bot that randomly posts impactful images every few minutes. I've decided to craft a narrative on top of these random images called "The Human Archives."
submitted by PerilousPlatypus to PerilousPlatypus [link] [comments]

[OC][UWDFF Alcubierre] Part 54

Beginning | Previous
Premier Valast felt a tingle. It began at the base of his spine and traveled moved upward, sending warm fuzzy feelings all throughout his body as it made its way to his brain and inserted itself in his conscious thoughts. After all of the misery. After all of the failures. For once, something had gone right.
How delightful. How extravagant. How deserved.
The Humans had made a mistake. Clearly, they had thought to expand upon their treachery, believing themselves to be invincible. Their monstrosity of a vessel had appeared just as their last one had, within Halcyon's inner perimeter. After their ruse of parlay, their beast had commenced belching out weapons of mass destruction, clearly in an attempt to retrieve the encryption key and the elite assassin-thief they had dispatched under the guise of a Witness.
They thought Halcyon weak. Defenseless.
Not true! Not true at all!
Kinetics. Valast laughed aloud, his rib cage heaving out great guffaws. Accelerated mass! More laughter. The savages thought to bring such inelegance against the might of the Combine? They mistook their prior fortune for competence. Their one-time success for future capability. Alas, poor Humans, the truth of your inadequacies is made manifest! The brief gap in the defenses brought on by the improbable chain of events that had resulted in their arrival had been filled. For all of their destructive potential, their weapons were useless.
Valast continued to cackle, his hindclaws scrunching up the soft material of his pillow, as he watched the Humans receive their punishment for their insolence. The Humans had made assumptions. Perhaps assumptions were fine in their backwater corner of the galaxy, but here, among civilization, assumptions could be quite dangerous indeed. It was quite unwise to assume Halcyon would leave the inner perimeter exposed. They must have thought their Evangi co-conspirators would leave the gates open for them, as the traitor Neeria had done when she had given them access to a Combine wormkey in the first place. Sadly for the Humans, their four-armed friends had been exposed for what they were. A great many of the Evangi now lay motionless on the floor of a Halcyon mainway, a fitting end to their perfidy.
Halcyon had stood since the beginning, and it would continue to stand long after the Human infestation had been expunged from the Combine Space. Perhaps the Humans should have spent more time pondering the nature of the place before they had meddled with forces they clearly did not understand. Halcyon existed in defiance of the chaotic nature of the neutron star it orbited. Its survival required an solution to the objects such a gravity well attracted. Halcyon had many such solutions, weaved together to maintain a delicate balance. Among them were the inertial dampeners.
The screen in Valast's paws bloomed with colors, indicating firings of Halcyon's inertial dampeners. Each blossom of color was an attempt by the Humans to deploy weapons in clear violation War Accords, cementing Humanity's position as a menace to decent civilization. Had Valast not commanded Bo'Bakka'Gah to take the necessary precautions, the devastation would have been significant.
Lines of crimson sailed through the blooms of color.
Valast's whiskers twitched, his eyes squinting as it tracked one of these lines.
The solution was not perfect. The intertial dampeners in close proximity to Halcyon were a final precaution, and their purpose was narrow. They were a fine net, meant to indiscriminately capture any residual high-speed astral particulate that had escaped the outer defenses. Their efficacy diminished at an exponential rate in proportion to the size and mass of the object they acted upon. Thus far, they had been quite successful at preventing the Humans from making use of their weapons, but dampeners had no effect on the Human vessels. Even if the dampeners could be used for such a purpose, their indiscriminate nature would have required the cessation of all space born travel within Halcyon, an unacceptable disruption to the workings of the Combine's capitol.
The Humans' small spherical vessels were thus capable of traveling unimpeded throughout Halcyon space, tracing their crimson lines behind them as they did so. Such a thing did not overly worry Valast. They could not fire their weapons, and they were susceptible to electromagnetic disruption, rendering them easy targets for the Peacekeepers. Were Valast not otherwise consumed with the affairs of state, he would perhaps take to the front line and dispatch a few himself. Sadly, his bravery would find no opportunity for direct expression beyond the valor found in the privilege of command competently exercised.
The whiskers ceased their twitching and some cheer returned. It would not be long before the meddlesome Human spheres were swatted from the sky and the encryption key recovered.
Then they would dispatch the Human warship.
Then Humanity.
He need only wait.
-----------
"Get spread. Get small." Sana called out. Had to buy time. Had to get a handle on the situation. Not her first rodeo, but it was the first time where she had no idea what the hell she was riding. Maybe the aliens were riding her. Maybe it wasn't a rodeo, maybe it was just a slaughter.
That was the problem. No one knew anything.
The callsigns in her local were dropping like flies. Squaddies getting wiped without so much as a peep. The eggs in Science were saying EMPs, but the balls were supposed to be fixed against that frakkery. Sensors said the balls were still there even after they went dead, so maybe they were right. Couldn't think about that now.
Couldn't think about anything but the mission.
Captain Sana Bushida had a shit-shuttle to bring to station.
She needed to get from A to B. Normally the quickest point-to-point was a line, but the baddies were coming in from all sides. Trying to corral her in. So be it. She could handle a long and squiggly with the juice she had in the four balls attached to the cockpit. Only question was how long they'd be up for. Whatever they were using on the balls wasn't touching her. She was good, but she wasn't that good.
Guess they wanted her kicking and screaming.
Predators, not scavengers then.
Frakk 'em. Right in their stupid alien faces.
Sana's brain shunted command signals as fast as her eyes to parse the readouts in her pilot pod. Dodging. Weaving. Diving. Dipping. Half those words didn't even apply to space, but they felt right. Float like a butterfly, run like cheetah on amphetos. She'd sting 'em later.
Run run run, fast as you can. You can't catch me, I'm the shit-shuttle can.
Swipe. Swipe.
Two smaller ships moved in a pincer formation, one cutting off her angle around the larger ship she was skimming around. Sana let out a giggle, as she shoved the shuttle in another direction. "You thought you had me, crapdonkey? You never had me. You're gonna be seeing my ass all day." The giggle somehow transformed into a roar halfway through as a third ship appeared in her view, coming out from its hiding place on the other side of the large ship. "SCREW YOU!" They weren't going to win. Losing wasn't an option.
Swipe.
Patterns emerged as the ballet played out. Certain ships were the herders. The small annoying frakks that always seemed to be moving around her flanks. Other ships were the receivers. They were the big boys. The ones who just floated there like giant shits in space. Lazy frakks just waiting to be fed some shit-shuttle. Fine then. New info. New tactics. New rule: Get around the herders, never get closer to the receivers.
Herders bad.
Receivers bad-der-er.
As long as she was a step ahead of the herders and two steps away from the receivers, she'd be fine. Problem was they were more agile than her. Problem was there was more of them. Problem was the friendly callsigns on her readouts kept disappearing. Problem was that she was stuck in here instead of out there where she belonged.
Ninety-nine problems...
Swipe. Swipe.
All she needed was a line of sight. A place where she could get a whiff of open space and just gun it. Navigate the maze. Get through it. Light at the end of the tunnel. Glass is half full.
Metaphor.
Analogy.
Idiom.
The stream of consciousness flowed out of her, expressing itself in her verbiage and in the desperately navigating shuttle some distance away. Step forward. No steps backward. Okay, maybe one step backward, but it'll be okay. She'd take the step forward soon enough.
Just...needed...a...line.
Alpha, Beta, Charlie, and Delta was gone.
It was just her.
Swipe. Swipe.
The fate of the world.
The shit-shuttle must survive.
Swipe. Swipe.
The gap opened.
She saw it.
They didn't.
"There it is bitches!"
All four balls slammed the thrusters on. It wasn't a direct bee line to the Oppenheimer but it was good enough. She just needed to get out of the hornet's nest and into open space so she could keep pouring on the acceleration. She didn't know how much juice the herders had, but it was all she had going for her at this point.
Bitter bile rose up in her throat as the shit-shuttle surged forward, leaving A through D behind. Her squaddies. Her friends.
Abandoned.
She should be out there.
She could be. She just needed to get the mission done. She was so close. She was putting distance between her and the baddies. Just a few more minutes...the link cut off.
Her thoughts were shunting into a wall.
She swiped, her eyes scanning the readouts.
Alcubierre - Shuttle - Cockpit (Ejection)(DISTRESS) no longer appeared.
For once, Sana was speechless.
---------------------
Kai retched air.
There was nothing else to throw up at this point. He'd given everything he had to give, and it was now floating about the cockpit in a viscous cloud. He was fairly certain Neeria was collateral damage in the matter. If she were ever to regain consciousness, she'd find she had been provided with a fresh coat of puke paint. At this point, being blind was something of a boon. Congratulations were owed to the sadist in the pilot's seat though, he hadn't emptied his stomach like this since flight sims.
He'd raise his hand in salute if it weren't for the incredible g-force shifts whipping him around like a rag doll as the pilot attempted to avoid whatever was out there. Some of the maneuvers seemed impossibly complex, as if the cockpit was navigating through an impassable morass of enemies. Or perhaps the pilot was just drunk. Either seemed possible.
The whipsawing continued. Back. Forth. Round and round. Acceleration never seemed to continue in a single direction for more than a few seconds. They were going in circles. They had to be.
Finally, it appeared the pilot had decided on a direction as Kai was slammed back into his chair as the cockpit rocketed forward under sustained acceleration. They must have broken through. Or the pilot had fallen asleep at the controls with the throttle down and they were all doomed. Either way. At this point, Kai was just eager for it to be over.
The acceleration continued. He felt like he was being crushed. Like an enormous hand was pressing against him, trying to squeeze all of his organs out through his eyes. Whatever was powering the cockpit now was beyond the parameters of the shuttle's acceleration compensators. His vision began to dim and his joints ached. Pain surged up in his right arm, which was still contorted within the goo. He was fairly certain a bone had just snapped.
"Oppenheimer..ETA," Kai managed to gasp out, drawing the breath back into his lungs with some effort.
"The shuttle is not currently on course to intercept with the UWDFF Oppenheimer."
"Joan." Kai wheezed. "Connect. Joan."
The acceleration cut off.
Kai took a huge gulp of air, the relief immediate. "Comm-link. Fleet Admiral Joan Orléans."
No response.
Kai tried again.
Silence greeted him.
Grumbling, he raised his left wrist toward his face. He stuck out his tongue and smeared it along the wrist console's interface. None of the expected beeps and chirps sounded out. It was dead, and, he suspected, so was the cockpit along with whatever had been propelling him. No life support. No way to call out for help. No way to do anything but sit there. For all intents and purposes, they were a hunk of space junk drifting off into the black oblivion.
Fair enough. It was a fitting end.
Helpless.
Hopeless.
Kai tried to muster some anger at the situation, if only to distract him from the pain coursing through his body, but found he was up to the task. It was easier to be motivated when there was something to do. Some way he could impact the situation. But there was nothing to do but wait. Maybe he'd live. Probably he'd die. He didn't mind it, that was the same binary he faced every other day. It was a bit more present in his mind than it normally was, but the truth was that he was overdue for demise. He'd given death the slip more times than anyone had a right to.
Still. It bothered him.
Not the death part. The not doing what he set out to do part.
He had run through walls, both literal and figurative, to make it this far. He didn't know what making it back to the Oppenheimer would mean for Humanity, but it had to be better than not making it. The encryption key -- what did it do? What could it do? Would it be doable? Neeria -- could she guide them? Could she help them navigate the treacherous galaxy Humanity was just beginning to play a part in?
There were so many questions. The answers could matter.
Kai tried to remember how much time they had. Without life support, the supply of oxygen would rapidly begin to deplete. He supposed it didn't matter, since he had no idea whether Neeria breathed, what Neeria she breathed, or the rate she consumed it. His space suit had a few hours of stored supply, but it was designed to work in conjunction with his helmet. Without the wrist console, he'd need to find some way to manually vent it.
That was something to do. Small, but perhaps meaningful. Anything to tilt the scales just a little bit more in their direction. Just a few more minutes of air could make a difference.
"Seconds matter," Kai wheezed out. His breath was wet and tasted of iron. He'd worry about that later. Air first. It wasn't much of a plan, but it was better than nothing.
He hoped Joan's plans were faring better.
-------------------
The Admiral's Bridge was awash in a sea of red. Multiple views vied for primacy as the situation continued to deteriorate. So far, the Oppenheimer itself had withstood the sustained EMP assault directed its way, but the same could not be said for the battle balls. Callsigns continued to blink out of existence with every passing second. The Oppenheimer had immediately attempted to provide supporting fire, but its kinetic weaponry was similarly disabled. Whatever the circumstances had been that had allowed the Alcubierre to destroy an alien vessel, they were clearly no longer relevant to the situation at hand. Without kinetics, the vast majority of Humanity's space-born projective power was effectively nullified. Science was looking into explanations and alternatives, but it would take time.
The Oppenheimer's EMP arrays had succeeded in firing, but the alien vessels appeared to be impervious to that form of assault. It was unclear whether they possessed EMP hardening around core processes similar to the Oppenheimer or they had other means of deflecting attacks of that nature. In the absence of an alternative, the Oppenheimer was continuously discharging the EMP arrays as they became available, attempting to test for weaknesses. The energy drain from the sustained fire was easily accommodated by the altered physics of local space, but it was unclear whether alien defenses could be worn down by continuous assault.
Other oddities were appearing as the situation unfolded. The aliens did not field any tactical fighters that their sensors could identify. There were ships of different sizes, but, thus far, no vessels had moved to directly engage the balls. Kai's cockpit was being corralled by a series of smaller ships working in conjunction with the larger ones, but that was it.
Joan considered it, trying to parse out deeper meanings from the absence. Human conflict, both Earthside and in space, had always heavily relied on tactical fighters. They had numerous advantages in terms of firepower projection and significantly increased tactical dynamism in a battle zone. Either the aliens had never considered the approach, or it was considered suboptimal within this environment.
Joan squinted, watching as the battle ball's callsigns dropped from the battle status view. She tilted her head. "This environment," she muttered to herself, her eyes drawn to the EMP array firing status. The recharge bars filled and expended. Filled and expended. Each cycle representing an incredibly powerful pulse of electromagnetic energy at the speed of light.
Speed of light.
Speed.
The answer struck her. The ramifications of the answer were displeasing. Plans must be altered. Contingencies reconsidered. The Black Fork was too optimistic. Their position was considerably worse than hoped for, but not entirely beyond anticipated outcomes, which had included their immediate destruction upon arrival in the system. They simply had fewer tools than she desired.
Tactical fighters had low utility when combat operated at the speed of light. There was no yield on agility, because no thruster could move faster than light could travel. There was no evading a lightspeed weapon at these distances. Unless a tactical fighter could retain functionality under fire, which the death balls so far could not, they were a pointless extravagance. At best, they could serve as a momentary distraction, particularly when their weapons were inoperable.
The unique characteristics of Humanity's birthplace were a hindrance here. Kinetics were the logical path for weaponry to take in an environment where destructive output was a matter of maximizing scarce energy resources. They were also the easiest, most natural extension from their Earthside forebears. Humanity had begun development of lightspeed weapons, the EMP and the Griggs pulse among them, but they placed tremendous strain on ship systems. The Oppenheimer, as a dreadcarrier, was among the few Earth spaceships that contained a full battery of EMP arrays. Due to the extremely demanding specifications, only a Pulser class ship could make use of a Griggs pulse. Had Humanity known what it faced just beyond its doorstep, it would have invested its research and development resources differently.
Too late now.
The game was not lost yet, they simply must play the hand they were dealt to its greatest effect.
A display flashed from green to red and moved toward the center of the wall, increasing in size. Simultaneously, three other displays shifted in color, position and size, in a chain reaction. Joan frowned. Or perhaps the game was lost, and she was only just realizing it. The shuttle cockpit's callsign, along with the four balls that had attached to it, had disappeared. Her hands darted up and began a series of gestures, swiping North to South as she removed some filters from the local space scan and South to North as she applied others.
She exhaled.
The shuttle had not been destroyed, only incapacitated. It was careening through space away from the cluster of alien ships closest to Halcyon, though a few were in rapid pursuit. The pursuers had acceleration in their favor, but the shuttle's current course brought them toward the Oppenheimer.
Joan flicked a few fingers, pulling the course data from the local scan and pushing it into the timer view.
Before Joan could issue the order, the nearest balls peeled off and immediately began an intercept course with the shuttle. Joan pulled up the command-chain, it appeared that Captain Bushida had decided to be proactive. Very well, but it would not be enough. The balls were more likely than not to be incapacitated before they could be used in any rescue effort. This required a more substantial intervention if the outcome were to be changed.
Joan pushed a new course heading into her comm-link with Ragnar. "Captain, I am moving us off of the Black Fork standing orders."
Ragnar glanced at the course heading. "That's even further in."
Joan nodded, "It's the only way we'll recover the cockpit. The balls can't get the job done."
"There's a risk the Oppenheimer won't get it done either. They're holding back," Ragnar replied, his eyes scanned off screen, bouncing between the various readouts and inbound requests. "Doesn't make any sense they'd only have EMPs. They've got more."
"Likely. My current belief is that they will refrain from further escalation until they have either secured the cockpit or believe they can no longer retrieve it. Each moment of escalation from them has been in response to an action on our part directed at the cockpit."
Ragnar wiped the back of his sleeve against his brow, mopping up the sweat. "Must be something important."
"Must be. The prize is likely worth the pain here, Ragnar. Retrieving the cockpit is the top priority. Preservation of ourselves is an ancillary concern."
"G4 is only a few out. We can hold that long," Ragnar said.
"Get the job done, Captain," Joan ordered and then cut the comm. Ragnar was a sophisticated battlefield tactician. The overlap between them was significant, and the differences between them were accretive to both. They both knew there was another card to be played, it was just a matter of whether Humanity could adapt to it.
Joan opened another comm-link. "Chief Adeyemi."
The Chief blinked a few times as the interjection, as if being pulled from a daze.
"Idara!" Joan exclaimed. "Where's Science at?"
Idara wet her lips, "We've gathered the data and mapped it to a few different explanations...but we need more--"
"You don't have it. Best guess, go."
"Some sort of inertial dampening field. Effects smaller objects. Weakens as the objects get larger. Only affects objects moving a certain speed. Only affects objects in space. Our kinetics are getting caught. Bigger objects, like the fighters, like the Oppenheimer, are fine. Bullets fired inside of the Oppenheimer are fine.
"Any sense on source?"
Idara shook her head.
"But it doesn't effect the fighters. Doesn't effect energy based weapons."
"From what we can see, that's right."
Joan's eyes drifted toward the tracker on Kai's cockpit. Hurtling through space.
"Idara, when the Alcubierre was heading for Proxima Barrier, your modeling said the ship would survive the impact, correct?"
"Yes, Admiral. There isn't an equal an opposite reaction. Actor has primacy in these physics."
Joan stared at Idara, lost in thought. The Chief shifted uncomfortably, "Is there something else--"
"I have what I need," Joan replied, cutting the comm.
She pulled up the status tracker on the balls. Over eight-five percent of launched fighters had already been incapacitated. The Oppenheimer still retained a final wing in its hangers, numbering approximately a hundred and twenty additional balls.
Joan watched the timers ticking down. They needed to go on the offensive. To find a way to tilt the situation in their favor. Even if they retrieved the cockpit, it was a long way back to the wormhole, and a long time to survive before G4 appeared. If the aliens had an ace up their sleeve, that would be the time to play it, when they had nothing to lose, and everything to gain.
She re-opened the comm with Ragnar. "Captain, I think we can even the odds a bit."
"I'm all ears, Admiral."
Joan pushed a series of orders to Ragnar. He glanced at them and then glared at her, "You want--
"Yes, Captain, that's what I want."
"But they'll be destroyed," Ragnar responded.
"Not if they're moving fast enough. Get whoever we can get back into the hangers, launch the rest without the pilots. Target the ships. Target Halcyon."
Ragnar stared at her, "Halcyon? That's a civilian--"
"Captain, I want those balls dumped and under full steam at the designated targets. That's an order."
Ragnar opened his mouth and then shut it. A hand came off screen and formed a salute. The comm was dropped shortly after. Almost immediately, the tactical fighters shifted flight plans and began their retreat toward the Oppenheimer. Simultaneously, the wing residing within the *Oppenheimer'*s hangers shifted from stand-by to active. Soon they would be launched, pushing top acceleration toward Halcyon. No EMP would be able to stop them. If the aliens had another card to play, Joan hoped this would force it out and maybe, just maybe, buy enough time for G4 to make an appearance.
She just needed a little time.
Just needed to survive long enough for the Pulsers to arrive.
Seconds mattered.
PerilousPlatypus
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First Contact - Part Sixty-One (Kark)

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Captain's Personal Log - Stardate 8532.299
Arrived at Starbase-4973 with the Dakota and our crew. Turned over information to the local Starfleet representative as well as SUDS data for the other ship's crews. Spoke to Commodore Dunsten of Starfleet who requested a template for what changes the Dakota has undergone. Was counseled that my point totals will not count toward any ladder rankings due to 'extreme non-canon changes' to the Dakota as well as my crew personal armaments and shuttle modifications.
In shocking news, the Battlestar Fleet and the Cylon Collection have arrived. Talk about the big guns. Those guys carry the big Creation Engines that can pump out a Viper or Cylon fighters in roughly 10 seconds with only a 30 second cooldown/slushdown feature.
Met with the Space Force representative and turned over my battle logs. He, in particular, wanted the in-depth scans we performed on the various Precursor ships. Our practice of boarding the ships is, at this time, the most common strategy.
We discussed the fact that Space Force considers forcing the Precursor vessels out of the system to by a phyrric victory and that the system will require a heavy metal posting. Was also informed that the fact that the Precursor fleet retreated from the planets and then from the system was a 'statistical oddity' and he wanted more scans. He also inquired as to whether or not I ran an in-depth scan on the gas giants, which is where the Goliaths were spawning from. I regret I had not, merely a scan for a Goliath.
He appears quite concerned with the actions undertaken but did congratulate me on defending the system.
Transphasic Photon Torpedoes are considered standard armaments for all Starfleet vessels from here on out. There is talk of smaller planet-crackers being put in use among the crew, but planet crackers rely on the mantle to core interaction. Quantum torpedoes are nothing option that I am seriously considering. Phased plasma torpedoes are largely considered in the OP-Class of weaponry but I am seriously considering just loading everything up and going for broke. Tricobalt missiles might be another option but the last time anyone used that was during the Fifth Dominion War. The Dakota is so far out of specifications that mounting such weapons is not as far fetched as it may have sounded a month ago.
It isn't like anything we're going to do is going to count for the leaderboads.
On a personal note, some of the crew members have reported headaches from their SUDS interfaces. McCoy is working on it, but he also warned that the transporter may have to be reconfigured after the discovery that the Precursors can hijack the signal and capture crew members that way.
Starfleet transporters are much more carefully aligned than the earlier 'mat-trans' and 'teleporter' systems used by the 40K LARPers. Safety interlocks prevent our transporters from being used in many cases that a teleporter could be used, require more power, and have a triple-feedback redunancy check.
An amusing point: Teleporter systems seem to go straight through the shields. McCoy and Spock both believe that lengthened amount of time for buffer checking allows the Precursor shielding to be adjusted for the algorythm used by Starfleet vessels.
Another amusing point: During my LFG call, the Wesleys were lined up around the station core. Nobody is taking them on these, despite the class advantages because, outside of structured missions for Starfleet Games, nobody is going to suddenly have Wesley Weaknesses just because.
On a personal note: My Riker has grown out his beard and has been socializing with his Space Force peers in order to get us more information on this threat.'
--Picard 8873
Captain's Personal Log - Stardate 8532.304
One thing they don't mention in the sheer amount of time you spend moving from place to place. Warp drive is highly efficient and safe compared to stringdrive, slipstream, gates, and jumpspace. Unlike hyperspace, AI's are able to remain conscious in warp. Still, I feel the urge to yell "GO FASTER" at the warp nacelles.
My Spock took me to the side and warned me that Starfleet vessels may be making a serious mistake. Often, the Precursors take damage and flee the system, using Hellspace to jump out. He has noticed that after roughly 8% of their structure is damaged they then flee. He also had checked Starfleet records.
I'm the only vessel, at this time, running transphasic photon torpedoes.
He has suggested an experiment. Utilize transphasic torpedoes, phased plasma torpedoes, but leave one out of every barrage of 10, with the phased plasma torpedoes, with a subspace beacon. In that manner, we can discover where they are running off to.
My Spock has put forward the theory, and my Scotty and LaForge, as well as my Riker, all agree.
They have refitting, repair, and construction bases somewhere.
Perhaps our plan to put a phased subspace beacon aboard one of the larger vessels will pan out.
I do feel concern about what my crew and I might find in a Precursor shipyward.
--Picard 8873
Captain's Personal Log - Stardate 8532.306
We have returned to the system that myself and the others had cleared. In particular, we are running long range sensor scans of the gas giants. My Chekov has suggested, and I concur, that getting in close and running more detailed but shorter range scans might put us too close.
I would really like to avoid a barrage of nCv shells.
Our Uhura (She's extremely qualified and did not object to me doublechecking her bonafides) is keeping a careful ear out for any Precursor transmissions.
I have left orders that at the faintest whisper of Precursor code the Dakota is to move to red alert.
The system looks empty, but there is something that makes me think that there are only four lights.
--Picard 8873
ADDENDUM: There is apparently no structures or other masses in the gas giant at the depths our long range passive scanners can reach.
Captain's Personal Log - Stardate 8532.307
Our Uhura spotted it first. Subspace whispers. Complex and shifting binary, barely audible. While others suggested we move in, trying to get a lock in on what was whispering across subspace in such a manner I ordered the ship to immediately go to silent running, no emissions.
We observed a Goliath exit Hellspace near the larger gas giant, streaming vapor and metal, its attendant vessels exiting with it. As we watched it allowed the attendant vessels to board through the massive docking ports.
Sidenote: Some of those docking bays are the size of the real San Francisco Ultraplex.
The 'whispers' picked up and the massive Goliath sank into the gas giant.
My crew's estimation that the three initially engaged Goliaths of our last action had repaired themselves was confirmation bias.
For a bare moment the whisper got louder and the Goliath that had sunk into the gas giant was in plain view on our passive long range scanners then it simply vanished.
The belief of my Spock and Scotty is that the Precursors have some kind of shielded refit structure inside the gas giant beyond the scanner horizon. LaForge has stated that the pressures at such depth would make any construction or repairs inordinately difficult.
My Riker reminded LaForge that the Precursors were engaged in a war when they vanished and these bases are not only war-time bases, but that there are no living crews to worry about.
I ordered my crew to remain on silent running. There is enough debris on that planet to cover a probe approach. My LaForge has suggested putting a probe data relay in the Oort Cloud to give the signals a few 'bounces' and to use only phased tachyon streams with reversed polarity.
Sometimes I wish we didn't have all our own names for technology. Why could he have just said paired quark communications?
--Picard 8873
Captain's Personal Log - Stardate 8532.309
The probe was moved into place carefully, following a piece of debris from the previous battle. During this time our Uhura caught another scrap of what she has come to call "Precursor Whispers" from the other gas giant.
My Spock reminded me that the intense pressures inside a massive gas giant could make foundry work easier, allowing the creation of hyperalloys that we need massive foundries for to utilize the inherent pressures of a massive gas giant to create 'alloy farms' inside the gas giant.
A disturbing thought indeed.
Another ship type has arrived, which I have labeled the Enki class Precursor, has arrived and taken to carefully going over the debris fields of the Starfleet battle.
Thankfully the Klingon and Romulan officers routinely utilize anti-matter charges to clear any debris from the destruction of our ships.
It moved to the wreckage of the mining ship and has been spending time there. It is at extreme range and I am becoming nervous about what it is doing.
The Precursor attitudes within this star system are concerning.
Have you ever looked at an inanimate machine, with no living characterization like a Data possesses, and thought to yourself "What are you up to?" as you watched it?
I have that unique experience.
They are up to something.
--Picard 8873
Captain's Personal Log - Stardate 8532.310
The probe provided us with valuable information that is critical to disseminate.
We are now, to use my Riker's phrase: running like a bat out of hell.
Passive scans can only penetrate to a certain depth within a gas giant. Starfleet has been largely worried about planetary scans as well as deep space and intrasystem scans. Combine it with the fact we use a lot of gamification in our systems, gas giants were largely used as "spawn points" for crafts. This meant that, naturally, our scanners largely could not penetrate deeply into gas giants.
My Scotty and LaForge re-calibrated the sensor arrays to get a good look inside the gas giant.
My Spock was right. The Precursor was 'growing' large alloy fields down there. There was a repair and manufacturing base the size a continent down inside the gas giant with massive 'alloy farms' around it. Before the scale would have shocked me until my Spock pointed out that the Great Eye of Jupiter is twice the size of Terra itself. Nearly two dozen Precursor vessels were 'docked' at the facility.
Discussions on how to 'deal with' this massive repair and refit base were discussed at a closed meeting of my command crew. It ranged from using a Genesis Device on the gas giant (Not recommended. My LaForge stated that the Precursor ships we are facing here are more adept at 'learning' than previously encountered Precursor types and the last thing we should do is provide them with planet killers that create more resources) to attempting to use a modified planet cracker on the gas giant (Again, tabled due to concerns the Precursors would imitate it).
We settled on phasic trans-phasic photon torpedoes mixed with tricobat missiles.
Out attack was dual: Destroy the debris field of the Romulus class mining vessel, which was being thoroughly combed over by Enki class Precursor vessels, damage or perhaps even destroy the facility and the 'alloy farms' inside the gas giants.
We came in from above the stellar plane, at a high velocity angle. When facing Precursor vessels your speed and maneuverability are key to staying alive. We fired probes while still 25 million miles above the stellar plane. We came in with only debris shields at full power.
The probes reported back that while there were life signs on the planets in the Green and Amber zones the Precursor vessels around those planets and upon the surface were not engaged in wholesale slaughter or destruction. We practically turned the sensors inside out getting deep scans of everything.
Once in range (Starfleet weaponry is somewhat, to use my Riker's term: short legged compared to Space Force line weaponry) I ordered a full scan at maximum power and resolution. Normally this is avoided to prevent damage to sentient beings and xeno-species but the Precursors aren't a foe that one should concern themselves with scanner-burn.
Percursor vessels were not rising from the gas giants. While some immediately launched or moved to engage us from various points in the system, sheer distance and geometry prevented any attacks. At 30 million miles even nCv weapons or phaser beams move too slowly to engage a ship the size of the Dakota. We launched weapons and immediately began accelerating to be able to put enough distance between any Precursor vehicles and our own vessel.
We got our scan data back and immediately realized that engaging the Precursor vessels was now a secondary, if not tertiary, mission.
All four of the gas giants contained refit facilities of a size that is best described as 'geological'.
That was not the key data.
Our Uhura was able to isolate the 'Precursor Whisper' and while unable to decode it, was able to confirm what it is.
FTL data-streams.
Their battle, strategic, and tactical network.
The planets, while full of life and possessing several species known to be "Unified Civilized Races", were all at Stone Age technology. Precursor vessels were moving to protect the planets and their inhabitants for an unknown reason.
This information is vital to Starfleet, Space Force, and all other Confederacy organizations.
--Picard 8873
Captain's Personal Log - Stardate 8532.311
The Dakota has now had its very own AbramsKhan moment.
We were fired on in warp drive.
The Precursor vessel mounted one of the Galaxy class Starfleet vessel's engines and pursued us. With a lighter frame, higher energy output, and not having to concern itself with warp drive effects upon living beings, it was not only able to catch up to us, but fire upon us.
My Riker has stated that anyone who mocks up for having such thick armor after this will be starting a brawl.
We are alive only because of my insistence on heavy armor, structural integrity fields running the same type of shield frequency algorithms as our main deflector shields, with dual structural fields layered between armor and structural layers.
Immediately upon being fired upon we dropped out of warp drive to engage the small Precursor vessel. Chekov stated it would be between stellar bodies and it should have been a bare battlefield with not even gas wisps.
Instead, we dropped into a half dozen Jotun class vessels waiting for us.
We are currently undergoing evasive warp maneuvering as estimated by my Spock and my LaForge.
--Picard 8873
Captain's Personal Log - Stardate 8532.313
They're attempting to "drive" us deeper into the Dead Zone.
This gives us a fairly unusual opportunity. We can see what they are attempting to push us into or we can attempt to escape.
Spock and Scotty believe that it is imperative we discover what it is that the Precursors believe can take us out compared to the Jotuns following us.
Riker and LaForge maintain our goal should be reaching Federation/Confederate Space.
I believe I have a better idea.
--Picard 8873
Captain's Log - Stardate 8532.315
Rather than allow us to be pushed further into the Dead Zone I ordered the ship to move at a right angle to the galactic plane at full warp 9.3. While this can interfere with SUDS uploads and storage I have decided that the risk is necessary.
Captain's Log - Stardate 8532.317
The Precursor machines are still in close pursuit. They are arranging for attempted ambushes. LaForge has theorized that the one following us, which is a warp capable photon-torpedo launcher welded to the the Galaxy class engine and wrapped in neutronium armor, sends out a "whisper" as soon as it sees the 'warp flare' from our engines. That enables the Precursor vessels to Helljump to where we will be exiting.
Scotty has a plan.
Luckily, I did not dump my old class data, so I have a Kirk knowledge database.
Spock is overriding the interlocks to allow me to access that knowledge.
It is risky, but acceptable.
Captain's Log - Stardate 8532.317 - Supplmental
By utilizing the holodeck, a blank SUDS, and carefully aligned emitters, Spock believes I will be able to load the data from the Kirk character class into my memories despite being a Picard. He will attempt to use his Mind Meld ability to keep me from collapsing under a dual class.
The Precursor Pursuer will be in range inside of 30 minutes.
I have no choice.
Captain's Personal Log - Stardate 8532.317.7
The melding was somewhat successful. I have conflicting emotions and desires regarding many subjects but thankfully both my knowledge and personality templates are Starfleet officers. By use of the Mind Meld my Spock was able to use an older exploit involving class rank and player knowledge.
Contrary to popular opinion, Kirk classes are not womanizing hot-heads (Despite AbramsEra semi-canon) but rather highly innovative early Starfleet officers. It is just that the mission files force Kirk to use half-experimental technology in innovative ways in order to overcome unknown experiences and foes. One of the things often overlooked is Kirk made the rank of Admiral and was quite cautious in many ways.
Still, the dissonance between a Picard and a Kirk class is quite intense.
I am suffering nosebleeds. McCoy says it is from intercranial pressure as my brain attempts to sort through the information.
I have not informed him of the fact I have a severe SUDS hangover.
--Picark 8873
Captain's Log - Stardate 8532.318
After examining old scans of the Galaxy class ship that was defeated I was able to ascertain its hull number. Using that number, and knowledge possessed by an Admiral Level Kirk Class, when the Precursor Pursuer came close enough to fire I was able to drop its warp-shields. The Precursor Pursuer was exposed to raw warp energy at that time, inhibiting its ability to see the Dakota, specifically causing us to appear much further ahead in the warp conduit.
The Precursor Pursuer fell back and I ordered the Dakota to move to Emergency Warp Speed.
9.998 Okuda Scale
The Precursor Pursuer immediately went to maximum speed of the Galaxy class engine attached to little more than armor, bare shields, and a torpedo launcher.
Warp 10.
Without Transwarp shielding or any other technology, the Precursor Pursuer achieved infinite velocity and infinite mass.
The explosion damaged the Dakota and left us drifting in normal space.
Scotty and LaForce estimate repair times of 3 weeks.
--Picark 8873
Captain's Log - Stardate 8532.325
We are again underway after our successful destruction of the Precursor Pursuit vessel.
Maximum warp is limited to Warp 5.4.
Estimated time of arrival at Starbase 4973 is 11 days.
--Picark 8873
Captain's Personal Log - Stardate 8532.332
My SUDS has been scrambled and bad. I'm no longer Jeffery van Leedle, born on Rigel, but instead and curious combination of the character neural templates and my old personality.
Scotty, McCoy, and LaForge are examining me. Not in any hopes of untwining the personalities, but rather to forward the information to SoulNet in hopes that it can be prevented for occurring to others, no matter how unusual the circumstances.
The 'Gamed' memories no longer have the distinguishable overlay that Starfleet uses for safety measures. Instead, all of my memories feel the same.
Which is... confusing.
I remember racing a motorcycle in the wheat fields of Oklahoma, outside of Paris, under a Rigellian red sky.
My gestalt personality agrees that it is worth it for the information we have and to save my ship and my crew.
--Jeff Picark 8873
Captain's Log - Stardate 8532.334
Pro-term Acting Captain Riker-2173 commanding. Previous Captain suffering the effects of the SUDS/Template merger needed to access information to allow the destruction of the Precursor Pursuer.
Captain Jeff Picark was relieved of command, with acceptance and willingly, two hours ago.
Bridge and Command Officers are in agreement with this action.
We are two days out of Starbase 4973.
--Riker 2173
Captain's Personal Log - Stardate 8532.335
Would I have done it, knowing what I do now?
Yes.
My SUDS cannot update. The neural template recordings fragment and unravel.
I am no longer immortal.
But there is no such thing as only human. Humans, without the SUDS, accomplished incredible feats with just grit and determination.
However, I can no longer participate in active combat Starfleet games. Two hundred years of LARP down the tubes.
I made a good choice with my Riker. The hardest thing to do is relieve your Captain for cause.
He had good cause.
--Jeff Picark 8873
Captain's Log - Stardate 8532.336
I have docked the Dakota and am granting shore leave to crew. Captain Picark was taken to the Space Force infirmary via stretcher with McCoy in attendance.
Our mission is complete. Space Force has our data in their possession.
For some reason, the Precursors keep entire worlds of roughly half the xeno-sapients of the Unified Civilized Races.
Gas Giants must now be treated as Precursor base risks.
I am hoping "Jeff" recovers. The fact that he remembered an ancient piece of lore from OldTrekKhan is, honestly, impressive. Undergoing an in-mission partial respec was risky.
Will report to Starfleet and see what happens.
--Riker 2173
---------------------------
STARFLEET GAMING CENTRAL NOTICE
Jeffery van Leedle, player number 7c345a7e1-8873, is hereby promoted to Starfleet Admiral and is hereby recalled to Earth-42 to Starfleet Headquarters in New-SanFran.
In accordance to his wishes the Dakota a non-canon America class ship, is hereby given to Riker 56a817c38f2-2173, including all templates and player rewards.
-----NOTHING FOLLOWS-------
SPACE FORCE MEMO
ALL CAPTAINS
Initial estimations of 30-50 Goliath class total forces in is error.
New ship types encountered, new facilities discovered (See Attached File).
-----NOTHING FOLLOWS---------
CONFED MEMO
Mantid, any idea what this is about?
----NOTHING FOLLOWS-------
MANTID FREE WORLDS
Beyond "cattle worlds" we cannot estimate why Precursors, of all things, would have the older races, reduced to primitive, on worlds just being observed.
-----NOTHING FOLLOWS--------
BLACK CRUSADE
Experimentation, idiots. That Balor Hellship should have made you think of that.
They're trying to figure out a way to counter us.
------NOTHING FOLLOWS------
submitted by Ralts_Bloodthorne to HFY [link] [comments]

Heritage (4)

First Chapter
Previous Chapter
The view of Sanctuary was made even more impressive as An’Ra and his team waited in the V-Lift. Through the window, they can see the ornate streets curving through resplendent pools underneath, dotted by the occasional fountain.
“I hate this.” Vora groaned, dressed in a soldier’s standard battle uniform. “Why are we here, Commander?”
“We were investigating genocide and possible use of bioweapons,” Sonak explained, “Even without the first part, Strain Y is going to scare a lot of people. I think it’s reasonable for the Council to take a personal interest in this. Besides, I think the real issue here is the fact you might actually have to speak to the Council.”
“But...ugh, fine. Yes, I wasn’t mentally prepared for it when An’Ra came along and went, Party’s over, ass to the Council, now.”
“Hey now.” An’Ra feigned offense, “I didn’t say it that way, did I?”
“Kind of close, Commander.” Sonak chuckled.
“But still, I think that this isn’t about keeping the galaxy safe.” Vora sighed. “I think the Council’s keeping an eye open for any opportunity to to convince the galaxy they’re still in charge.”
“Or maybe they genuinely want to make sure that we’re not at risk of dying a horrible death by watching our own bodies melt.” Sonak shrugged. “Strain Y doesn’t care if you’re an officer or infantry.”
“That assumes the Council cares about what’s going on outside of these walls.” Vora glanced over, wariness in her look.
“Either way, we’re going to get our answer. Eyes open.” An’Ra said as the V-Lift doors parted ways, revealing the same ornate architecture within. Trees and grasses stole the eye as they walked through the hallways, various government officials from the myriad races conversing and conducting whatever business they were doing. After walking up some steps, they arrived at the large double-doors that lead to the Council Chambers. Standing on each side were the guards constantly on watch for any potential attack. Both of them Anaran, as expected. On approach, the guards opened up the doors to allow An’Ra and his team in.
When they entered, the room was probably more magnificent than they expected. A grand, curved window dominated the view. An unintrusive look into the beautiful splendor of Sanctuary. Directly in front of An’Ra and his team was a pathway that led to a semi-circular desk, standing in front of the raised platform that the Council sat, who had just now noticed the arrivals and are settling themselves in.
And it was there An’Ra got a good look at the Council. Four of them, half Esti, half Huak. An’Ra secretly never liked the Esti, the way he could see menacing fangs when their flat mouths opened, or those flaps of scale that expands outward into a hood. It just unnerved him, a reason he could never really find out. As soon as he sensed that they were ready, he walked up to the desk, wearing his officer’s dress uniform, comprised of a fine, smooth fabric shirt, adorned with a fluffy sash that went from his right shoulder down to his left side, shoulder pads accented with shining studs and finished with awards placed on his top-left chest, awards hard earned back in the Great War.
“Commander An’Ra.” The Huak councilor on the far right side, Neual, began, thick fingers interlaced together as he rested his hands on the desk. “Thank you for agreeing to this unusual request, we are very appreciative.”
“It’s no trouble, Councilor.” An’Ra gave a slight bow. “How can I help?”
“We’ll start at the beginning.” The first Esti councilor, Zhur, stated, holding up a secure datapad to ensure the information is easily accessible. “Strain Y. Your report says that while there is confirmation it was used, it was not used in significant quantities. Can you elaborate on that for us?”
“Previous uses of Strain Y all had one thing in common,” An’Ra began, “The amount deployed saturated the atmosphere of the planets they were used on. This is because, despite its lethality, is not actually that infectious. In order to guarantee the total elimination of a planet’s population, you will need to deploy it in such large numbers that everyone will be infected within minutes of deployment. In this case, for Planet 3, there simply wasn’t enough to reach that threshold.”
“At which you go on to state that thermal weapons were used in a state of panic,” Yhiz, the second Esti councilor, added, “Can you explain your reasoning for us?”
“As established before, Strain Y was used on the planet. My working theory is that, when they discovered that they grossly underestimated the amount needed, they panicked and used thermal weapons to both try and burn out the supplies used and finish the genocide they started.”
“But if thermal weapons were indeed used, how did you confirm Strain Y was deployed?” Zhur spoke up.
“We found pieces of Strain Y’s genetic material on the planet’s surface.” An’Ra glanced over to Zhur’s direction. “And as I arrived back in the system, I received a quantum packet from the expedition, stating that they have confirmed that Strain Y was indeed used. Adding that with the obvious use of thermal weaponry, I concluded that the attackers didn’t use enough of the weapon to guarantee extinction.”
Zhur leaned back in her seat, scarlet eyes fixated on the desk. An’Ra couldn’t tell if she was trying to find a counter argument or just processing the information.
“Have you found any evidence that can tell us if there’s more of the strain out in the galaxy?” Neual asked after giving a sigh through his wide nostrils.
“I’m afraid not, sir. All I can definitively say is that this planet fell victim to a biological Cruel Weapon.”
“I’m more concerned about the native life.” Ghala, the final and second Huak councilor, stated after being silent. “Are you absolutely certain that none of the planet’s indigenous life survived?”
“The scientific team said that there’s a very low chance of that.” An’Ra’s ears flattened. “And after seeing the surface myself, I must agree. I don’t think we should wait for a miracle.”
“Ah...I see.” Ghala leaned back in his chair, obviously disheartened. “Even if the planet is now incapable of supporting life, we still wish to move forward with a more symbolic gesture and statement by declaring Planet 3 of System AQ 115-4A illegal for colonization.”
“But let’s move onto what I believe is the most pressing issue: the identity of the attackers.” Neual leaned forward. “Based on your report, you and the team have found nothing that neither confirms nor clears any potential suspect?”
“That’s correct, Councilor.” An’Ra nodded. “We’ve found nothing, within the system and on the planet itself, that tells us anything about who did it.”
“Are there any surviving infrastructure on the planet?” Ghala asked, straightening his posture. “Even if there isn’t much, maybe the natives’ equipment has something we can use?”
“As established before, the planet was devastated terribly. There are indeed ruins of their civilization, but whether or not we can salvage anything from them is a different story.” An’Ra answered with a sigh.
“So in that case, the Qu’Rathi are still the likely aggressors then.” Zhur stated.
“I’m not convinced.” An’Ra shook his head. “Everything we have so far is just circumstantial, nothing solid.”
“Yes, that proves they did it. But looking at it from a different perspective, nothing that proves they didn’t do it either.” Zhur countered, her eyes squinting some.
“I don’t think it’s a good idea to press forward with what I think you’re planning, Councilor.” An’Ra leaned forward on the table, ears flattening back. “If you do, and we uncover evidence that clearly proves their innocence, you will be pushing an innocent race away.”
“But if we uncover evidence that proves their guilt, then the trial will be much more expedient.” Yhiz joined in, his eyes also squinting slightly.
“With respect Council, I still think that’s the worst decision you can make.” An’Ra’s teeth began to bare as he spoke. “We can’t make any decision until we acquire more evidence.”
“Nothing we have proves that Strain Y is permanently removed as a future threat.” Zhur started, “Nothing we have proves that the Federation did not do anything. Right now, we have the threat of a Class 4 Cruel Weapon looming over everyone’s heads. People will start becoming scared, start wondering if their shadows will melt them at any time.”
“I know that Councilors!” An’Ra raised his voice. “Give me time! I’m not saying this is over yet, just let me keep looking!”
“We aren’t stopping your investigation, Commander.” Neual said, holding his hand up slightly. “We’re just informing you that you may not have the time you thought you had.”
“What does that mean?” An’Ra’s ears stuck out at an angle, mixed between stiffening and anger.
The councilors looked at each other for a few moments before Zhur stood up and took in a deep breath. “Commander, based on both the collected evidence so far, and lack of any other evidence, the Council has decided to proceed with charging the Qu’Rathi Federation on counts of Genocide, possession of a Cruel Weapon, and deployment of Cruel Weapons with intent for malicious harm. Out of respect for your efforts, Commander, we will give you eight months to continue your investigation. Beyond that, we will close your investigation to allow the courts time to process and review what has been collected.”
“Are you insane?!” An’Ra shouted. “Do you even realize what would happen if you’re wrong?!”
“We do, Commander.” Zhur nodded. “But the risk is just too high. The safety of the galaxy and justice for the inhabitants of System AQ 115-4A must be our top priority. This debrief is over.”
An’Ra stood in complete and stunned silence, watching the Council casually get up from their seats and dispersing to their own private offices. It wasn’t until that they have fully left the chambers that An’Ra finally found the will to move and regroup with Sonak and Vora, both of whom are also equally stunned.
“Those ekas!” Vora exclaimed. “It’s bad enough to be quick at accusing someone, but how dare they claim this is for those humans!”
“And here I thought all those things the news were saying was just to get people to watch them.” Sonak muttered softly. “Commander, obviously this is bad.”
“I know, Sonak.” An’Ra crossed his arms, ears now pointing straight back and teeth fully bared. “We can’t let them do this.”
“But what can we do?” Sonak exclaimed. “What options do we have?”
“Alliance Enforcement!” Vora declared. “Commander, what if you filed a complaint to the Lord-Enforcer? Tell him what’s going on?”
“That’s a good idea actually.” Sonak nodded. “If we convince the Lord-Enforcer that the Council is being too hasty with our investigation, which shouldn’t be hard, he just might deny the Council’s request for prosecution!”
“I can’t imagine the Lord-Enforcer approving this even without our complaint.” An’Ra replied. “Still, never hurts to be prepared. Come on, let’s get to it.”

Jur’El leaned back in the puffy seat he was assigned to. The restaurant he entered had a calm and relaxed atmosphere. The lighting was dimmed, which complimented the dark but cozy ambiance of the room. The walls and floor each had a dark-themed color scheme, the seats were of a different scheme but not too different to oppose the goal set by the designer. And although the building was packed with customers, their conversations did not threaten to turn anyone deaf. It was a quiet and relaxed experience, something he needed desperately.
Even now, as hard as he tried to focus on how delicious his food was, how balanced the flavor and texture of it was, he was still forced to relive what happened on Planet 3. He could hear the sudden screams of his colony group. The scientists who were first awoken that wanted to find out why their Life world was so different to the data they were given. To the families and menial workers who were just talking amongst themselves and organizing the supplies when those machines stormed the ship. And what still terrifies him, still sends his heart racing, was when that one machine entered the control room, blood drenching its chassis. Bits and pieces of Qu’Rathi innards on its cold mechanical manipulators. How it just stared at him, lifelessly, with a rifle aiming right at his chest. And those drills. Those ghenning drills.
He was forced out of his torment by the rough poking of his shoulder. When he looked, it was another Qu’Rathi. “Captain Jur’El, right?”
“Uh..yes, who are you?” He nodded in confusion.
“Jhen.” She introduced herself, quickly taking a seat opposite from him. “I need to talk to you.”
“About what?”
“The expedition to that system deep in the Dead Zone.” She glared at him, mandibles tense. “The same system who’s Life world had a native population, the very same world being investigated as a genocide site, where your expedition went to settle.”
“Jhen, please, we had no idea what was going on.” Jur’El leaned back, hands raised in a defensive posture. “All we were told was that this was the most pristine and beautiful Life world ever discovered in a system rich with stellar bodies.”
“I don’t care about that. What I care is how you seem to be the only one who came back.” Jhen started raising herself from her seat. “I’m pretty sure that anyone who attempts to colonize a freshly cleansed world is forcibly removed from that planet and returned to their respective people. So where is everyone?”
Jur’El’s eyes went wide. He knew exactly where this was going. “I...I can’t tell you.”
“Don’t you dare.” Jhen snarled, now leaning over the table. “I’ve heard enough of that from the company, I’m not here to be force-fed more of it!”
“Just...trust me,” Jur’El spoke softly, shakily leaving his seat, “You don’t want to know.”
“Don’t you ghenning walk away from me!” Jhen shouted, grabbing Jur’El’s shoulder firmly, the other patrons now locking eyes to the two. “Two of my sons were on that mission! What happened to them?!”
Jur’El clutched his head with a hand firmly, feeling tears exploding out of his eyes. His mind rushing back to those scenes. The sounds, the smell, the fear. Everything crashed into him all at once. And they’re not just memories now. They’re all coming back to him as if he was transported in time and placed back to the exact moment it started. Back to the moment where he was screaming for his wife and son to hide, to find a corner of the ship that was hard to see and to stay there until the shooting stopped. How he felt his heart give out when he heard them beg for their life when they were found, cut short by the merciless cracks of their alien weapons. How every possible feeling melted away when the clanking of the machine’s walking approached him, when he realized there was no nowhere in the control room to hide, not with how thorough those things were being. The frantic, mindless begging he got into when he saw the blood covered machine hold that weapon to him.
“You’re safe!” A voice rang out. It wasn’t much, but it was enough for him to come back. That scene melting away back into the restaurant. All those smells and sights to be gone. When he was certain that it was over, he looked around. There was Jhen, face beaten and currently being restrained by a blue-furred Anaran. And in front of him was another, gray-furred one. “You hear me? You’re safe now!”
“I...wh-what happened?”
“We saw what was going on. The Qu’Rathi over there? She was just screaming down your throat, all while you were just on the floor. Ken’A there nearly caved her face in by the time we got some distance between you two.”
“Th...thank you.” Jur’El muttered, shakily getting himself back on his feet with the help of the gray Anaran. Jur’El was just about to walk away when the Anaran firmly, but not threateningly, gripped his shoulder.
“I know the signs, friend.” He began softly. “Your soul is badly wounded and is bleeding heavily. Just like a doctor if you’re shot or cut, you need to find someone to talk to, get your soul back together.”
“As long as I don’t run into another person like her, I’ll be fine.” Jur’El countered, trying to walk away still.
“No, you won’t.” The Anaran still held his grip. “I need you to trust me. With how bad your soul is right now, doing anything other than talking to someone will just make it worse. And when your soul dies, well...believe me, it’s not a good experience, for anybody.”
Jur’El stared into the gray Anaran’s orange eyes for a moment before he let out a sigh. “You’re not going to give up, are you?”
“I’ve seen what happens too many times. Good Battle-Brothers, completely different people. Either they’re just shadows of themselves, or doomed to forever relive their horrors. If I have the chance to prevent it happening again, I’m giving it my all.”
Jur’El looked aside for a few moments, internally fighting himself as to whether he should comply or keep resisting. He finally reached his decision when he became certain that the Anaran would most likely hunt him down as a life mission if he didn’t seek therapy. “Fine, I’ll do it. Got anyone in mind?”
“A dear friend of mine. He’ll get you back on track, promise.” The Anaran patted Jur’El’s shoulder a few times before proceeding to lead him, motioning for Ken’A to let go of Jhen and follow.

Michael, accompanied by his newly founded Praetorian Guard, continued his leisurely stroll down the surprisingly spacious corridor. The hallway itself was typical. All-metal construction with evenly spaced rows of blue-white lights.
The Praetorian Guard themselves are comprised of those Servants who display both extreme scores in combat efficiency and effectiveness in defensive situations. Armed with the absolute best in magnetic-ballistics, the most impenetrable of armor designs and the highest optimized combat-frames, even a squad of these guards can hold off a virtual army, provided they aren’t subjected to bombardment or heavy ordinance.
Just as Michael was about to enter the main command center of the station he was touring, Central contacted him on a private channel.
“Master? Your new administration is ready.” He declared proudly.
“Alright, let’s begin the introductions.” Michael replied, signaling the guardsmen that he’s about to enter a meeting. Although unneeded, the Guard promptly took up a defensive formation around him. He assumes this is mostly to keep unwelcome guests from interrupting him.
The scenery of the tranquil design of the corridor melted away into the virtual world built by neon-blue blocks, the same visual that he witnessed when he first received the interface. After a few moments, several other Servants materialized and stood attention in a semi-circle in front of him.
“My Lord.” The first Servant bowed, its voice deep, if gruff. “I’m Supreme Commander Schwarzkopf, in charge of managing our armed forces and overseeing the grand strategy of the Imperium.”
“I am Secretary Elizabeth.” The second spoke with a calming, soothing feminine voice. “I’m responsible for ensuring our economy runs perfectly. In short, I make sure every project gets the hammers and resources it needs.”
“I’m Foreign Minister Edward, at your service m’Lord.” The third, with a distinct British accent and of a composed, controlled voice. “While regretfully I’m useless at this stage, the moment we initiate contact with xeno species, I’ll handle diplomatic affairs and achieving our goals through negotiations when possible.”
“No offense, but I thought every Servant wants to see aliens dead?” Michael spoke up with slight confusion.
“Oh, of course. The very idea of ripping out the entrails of a xeno and suffocating them with it brings such joy it’s therapeutic.” Benjamin replied. Michael was unsure if he was joking or not. “I was appointed because I displayed the most effective ability at hiding such feelings.”
“Ah...good to know.” Michael nodded dryly, not exactly assured. “Back to where we were?”
“Yes, Lord. I’m Director Mansfield.” The fourth spoke with an eloquent-sounding voice. “I’m in charge of Imperial Intelligence, running operations abroad and managing counter-intelligence on the homefront. I give you my word that we will know everything about the aliens and they will know nothing about us.”
“And that leaves me, Master.” Central began. “As a result of this delegation, I now possess more processing cycles towards research and development. That means that I’ll be in charge of ensuring Imperial dominance in technology. I will also act as your adjutant, filtering out information that does not need your attention.”
“Well...shit, this sounds like an actual government I’m in charge of.” Michael gave out a nervous chuckle. “All the more reason to get down to business though. Let’s start with the first matter. Schwarzkopf, how’s our military coming along?”
“It’s growing rapidly, your majesty.” He answered with distinct pride. “Already we have several hundred frigates, fifty light cruisers and twenty heavy cruisers, with the first wave of battleships due to exit the drydocks within a few days. Additionally, we have established four different army groups with fifty divisions each.”
“I thought we’d take a lot longer.” Michael stated with no hidden amazement.
“There’s great benefit in our workforce able to operate at a hundred percent every hour of the day.” Elizabeth commented, her emotion-flags also indicating pride. “And speaking of which, our population of Servants grows geometrically. That benefits both our economy and the military. Our economy by providing more workers in skilled and unskilled labor, and the military by providing more crew members and soldiers.”
“So in short, it won’t be long before we become a virtual powerhouse.” Michael said, arms crossed.
“Especially if we continue expanding.” Elizabeth nodded. “On that note, we have already claimed several dozen more systems.”
“With Rigel and Betelgeuse selected as naval bases.” Schwarzkopf chimed in.
“So we’re expanding in all the ways, got it.” Michael nodded. “Now the second matter. Terraforming Mars.”
“At present, there are two issues that must be resolved.” Central answered. “The first problem is the planet’s lack of a magnetosphere. Without that, any and all organic life would perish under lethal bombardment of the Sun’s solar wind, in addition to any sustainable atmosphere being lost to space. The second problem is Mars’ inability to retain heat, the cause for it’s known low planetary temperature.”
“And knowing you, you already have possible answers?” Mansfield shrugged.
“Correct. The heat issue is rather trivial to solve. Mars already has an abundant amount of carbon-dioxide within the atmosphere, a well known greenhouse gas. Combined with even more of the gas locked planet side, once temperatures begin to rise, we will set off a snowball effect. However, that is all for naught if the atmosphere is allowed to escape into space by solar wind.”
“So basically the key here is the magnetosphere.” Michael added. “Build that and everything becomes simple.”
“Exactly.” Central affirmed. “Already there are two main methods. One is to build superconducting rings around the planet and drive them with direct current. With enough power, we can generate magnetic fields strong enough to form a virtual magnetosphere.”
“And what’s the second?” Elizabeth said.
“The second is to construct a station at the L1 Lagrange Point that will generate a dipole magnetic field, diverting the solar wind around the planet instead of into it. Although it was simulated using slower, binary processing, the results indicate that Mars would gain half the atmospheric pressure of Earth’s within a few years.”
“So then, the main focus is building that magnetic shield.” Michael spoke firmly. “Elizabeth? Let’s get the ball rolling. Coordinate with Central as needed.”
“At once, my Lord.” Elizabeth bowed.

Unlike the Council chambers, the office of the Lord-Enforcer was much less opulent and more pragmatic. After going through the receptionist area, An’Ra and his team were escorted into the main office itself. However, just like the chambers, a large window dominated the view on entry, granting another view of a city district on Sanctuary.
And sitting in the more rectangular desk was the Lord-Enforcer himself, Dura. Blue eyed, with a fur of dull-orange it reminds of a sunset. As soon as An’Ra and his team walked into the office, the Enforcer sat up, tail wagging.
“Commander An’Ra, in my office!” He exclaimed, arms out to his sides. “Forgive me sir, but I never thought I’d see the day!”
“A pleasure to meet you, sir.” An’Ra replied warmly, greeting the Enforcer with their fists clasped together and pulling themselves inward, shoulder to shoulder.
“Please, no need to be formal with me.” Dura chuckled. “Sit down, what brings you here?”
After taking their respective seats, An’Ra looked at Dura grimly. “I’m here to file a delay on a request for prosecution against the Federation.”
Dura’s ears angled themselves in a mixture of stiffening and lowering. “I just got the paperwork from the Council. And I can tell you that won’t be needed. I’ve already submitted my rejection.”
“With respect, sir.” Sonak spoke up. “I get the feeling that the Council might fight that.”
“Don’t worry, I’m not going to present my back to them just because they ask.” Dura gave off a grin. “I might be some paper-tosser now, but that just means the battlefield is different. Don’t worry Commander, as long as I’m here, you’ll get the chance to finish this investigation properly.”
“Thank you, Enforcer.” An’Ra smiled as he got up from his seat. “With any luck, you won’t have to fight long.”
“Oh, take your time!” Dura replied with an inflection of humor. “This is the most exciting thing I’ve had in years. Was just about to smash my head on this desk any day now actually.”
“Wait, really?” Vora asked, ears stiffened.
“It’s just a joke, Vora.” Sonak assured dryly.
“Oh...” Her ears flattened as the team exited the office.
When they arrived in the main plaza where the Enforcer’s office is located, they congregated in a small collection of benches nearby an ornate fountain that commemorated the Anaran defense of Felaal IV, largely considered the turning point of the Great War, which further enhanced the beauty of the surrounding scenery of floating walkways above crystal-clear waters.
“Well, that’s a relief, hopefully.” An’Ra began, letting out a decompressing sigh.
“I meant what I said earlier, An’Ra.” Sonak said. “If the Council are determined to charge the Federation, which I’m sure they made abundantly clear, they’re not going to let the Enforcer drop mines in their path just like that.”
“Which just means we can’t lose our focus.” Vora replied sternly. “So, what are our options? We can’t exactly go back to Planet 3, there’s really no leads there.”
“What about that Detective we met when we arrived?” Sonak suggested. “He was handling that whistle blower. Maybe that’s something worth looking into?”
“There’s also the Nav-Net.” Vora said. “All we got right now is that the Feds were at that location, but what if we look at the rest of the network? Try and trace their path?”
“The network doesn’t extend into the Dead Zone.” Sonak countered.
“No, not like that. We look at the network across Alliance space. We start with the logs that end at the Dead Zone, and we try to backtrack their route.”
“We’ll need to obtain legal authorization for that, Vora.” An’Ra stated.
“Actually, if I could add something.” Sonak said with his arms crossed. “If the Federation didn’t actually do it, then that questions the credibility of those codes. I think there’s a question that hasn’t been asked yet. And that is, are those codes faked?”
“That’s...a good point actually.” Vora acceded. “If we get the legal permission to examine the NavNet logs, then if the Federation didn’t do it, the logs across the network won’t support it. Think about it. You need a big fleet to do what just happened, and that fleet has to come from somewhere.”
“And that would mean if this was a frame job, they need a way to account for that.” An’Ra continued, confidence flaring. “It’s one thing to trick a single Nav-Buoy, but I really doubt anyone is capable enough of affecting the network itself.”
“We still need the Enforcer’s help to get access to the network.” Sonak reminded.
“Let’s go get it then.” An’Ra stated firmly. With that, the team left their meeting spot and began returning to the Enforcer’s office.
With confidence in their step, the walk back to the office was much shorter compared to before. However, things took a turn when An’Ra and the team noticed a large gathering of officers around the office entrance. They didn’t have to time to wonder when a group exited the office, dragging a combative Dura out with them.
“Commander, this isn’t good.” Sonak growled under his breath.
An’Ra simply stepped forward and grabbed one of the arresting officers. “What in Arenar’s Sword is going on here?”
“Dura’s under arrest on suspicion of corruption.” The officer replied flatly. “Lil’Al has been appointed as acting Lord-Enforcer.”
“The Council’s behind this, Commander!” Dura shouted, his feet literally dragging along the floor as four officers were taking him away. “Don’t believe a word they say about me!”
An’Ra and his team just stood there in stunned silence, watching and hearing the Anaran official being dragged virtually kicking and screaming. By the time they returned to their senses, hushed conversations was populating both the room and outside.
“We’re not going to get in the network, are we?” Sonak asked, still recovering.
“We still have to try, come on.” An’Ra said, already moving. When the team returned to the office, standing next to the desk was a slender Esti. No doubt Lil’al. She was looking out the window when she turned around upon hearing the encroaching footsteps.
“Yes, may I help you?” She began.
“Acting Lord-Enforcer Lil’Al?” An’Ra began, trying the diplomatic route first. “I’m Commander An’Ra, investigating the genocide by use of Strain Y. We’d like to request legal authorization to examine the logs of the Nav-Net.”
“For what purpose?” She replied, taking her seat.
“We believe that it may hold evidence that either confirms or disproves the Federation’s alleged involvement in the attack.”
Lil’Al leaned back in her seat, staring at them. “The Nav-Net is the lifeblood of, well, everything. Commerce, tourism, law enforcement. It holds great information about who has gone where, and in what ship, Commander. You realize that, don’t you?”
“I do, and what you’ve said precisely states how important that is, how important the potential evidence is.”
Lil’Al stayed motionless for a few moments, her long, lithe fingers twiddling about that indicates her thought. “Very well, I’ll start the paperwork to get you authorization, just be mindful of what you’re about to analyze.”
“Thank you.” An’Ra gave a slight bow. “In addition, I’m not sure if it’s been passed along, but Dura has rejected the Council’s request for prosecuting the Federation. Can I assume you’ll uphold that?”
“I’m afraid not, Commander.” Lil’Al replied flatly. “The galaxy has suffered a great loss through the genocide of a race who’ve suffered the universe’s cruel sense of humor by being placed both far away from us and deep within an almost uninhabitable region. I have overturned Dura’s rash decision and accepted the Council’s request.”
“Then I’d like to file a delay on that decision, immediately.” An’Ra replied, ears flattened back.
“On what grounds?”
“Lack of decisive evidence, to start.”
“Same could be said on your side, Commander.” Lil’Al let out a sigh. “Yes, all the evidence collected thus far is not...ideal. However, the most significant points at this time are that a young race who was just about to leave their homeworld was exterminated through the most horrible of all options. We cannot ignore that.”
“But we also can’t rush to conclusions. We need to continue investigating and only go after someone if we have at least one crucial piece of information.” An’Ra countered, arms crossed and his teeth starting to bare.
“And I agree, that’s how it should be done.” Lil’Al replied. “But if we do, we risk dragging out an investigation to such a length we may end up forgetting this tragedy. We cannot allow such an insult to Planet 3’s memory. I’m sorry, but I must reject your petition for judiciary delay.”
Next Chapter
AN: Every single time I paste this in, Reddit is just determined to put it in some code block. Anyways, As of now, I've finally completely locked in the plot for this story, just one major question that could've changed a lot was on my mind for a while. Enjoy!
submitted by SynthoStellar to HFY [link] [comments]

The Division 2 - Episode 1: D.C. Outskirts - Patch Notes

Patch Notes: Episode 1 - July 23rd, 2019

 

New Main Mission: Manning National Zoo

Emeline Shaw, the leader of the Outcasts, has fallen back from her defeat on Roosevelt Island and barricaded herself deep in the Manning National Zoo. To get to her, you will need to fight through the blockades and the Outcasts who protect her to put an end to her violence.
 

New Main Mission: Camp White Oak

The Black Tusks and their leader have set up a strategic position close to an estate nestled deep in the woodlands, and your assignment is to take them down and capture him in the new Camp White Oak mission.
 

New Feature: Expeditions

Expeditions are free events that bring players to unexplored locations around D.C. to discover new narrative and gameplay opportunities. These sites offer unique challenges and lore not found anywhere else: new collectibles, treasure rooms, environmental puzzles, unique boss mechanics, and more await every Agent who embarks on our Expeditions!
New Classified Assignment: Central Aquarium New Classified Assignment: NSA Site B13
 

Shepherd Reward System – Call for Backup

  • Added the ability to earn the “Shepherd” title by responding to call for backups and earning endorsements. An agent who received help will be able to endorse the helping agent.
 

Raid

  • Added Discovery Mode difficulty for the Operation Dark Hours raid.
  • Added Raid Completion Time to Clan Leaderboards. This leaderboard ranks clans based on how quickly they were able to complete the raid as a clan-only party.
 

Exotics

New Exotic: Diamondback Exotic Rifle
  • Lever action rifle
  • 5 round magazine
  • 100 RPM
  • Talents:
    • "Agonizing Bite"
      • Diamondback randomly marks an enemy. Hitting that enemy consumes the mark, guaranteeing a critical hit with +20% total damage. A new random enemy is marked afterwards, and whenever you reload.
    • "Deep Fangs"
      • After hitting 5 marked enemies, gain +50% reload speed, +20% total damage and all shots fired are guaranteed critical hits for 10s.
    • "Shedding Skin"
      • While drawn, each time a round is loaded, gain +20% bonus armor for 3s. While holstered, each time you reload or cycle your current weapon, gain +8% bonus armor for 2s
 

New Exotic: BTSU Exotic Gloves

  • Black Tusk gloves
  • Talents:
    • "Elemental Gadgetry"
      • Skills that apply status effects gain +50% status effect duration and +50% skill haste
    • "Energy Infusion"
      • Whenever you apply a status effect, your gloves become infused with that for 60s. While infused, you gain +10% skill damage, +10% skill healing and repair and +10% skill duration for each Utility (yellow battery) on your gear.
    • "Charged Proxies"
      • Whenever you throw a skill, 1.25s after landing, it creates an explosion applying the infused status effect to all enemies within 6m. Enemies affected by the infused status effect take 50% more damage from your skills.
  • Heroic Bosses now drop Exotics
    • Only exotics that the player is qualified for.
      • For world drop exotics it requires that the player has the drop previously
      • For crafted exotics, it requires that the player has the blueprint
      • Eagle Bearer remains exclusive to the Operation Dark Hours Raid
    • The purpose of dropping these is to allow a chance to get GS 500 variants without upgrading, or get materials to upgrade other exotics
    • These exotics can be team shared to other players.
  • Exotic items no longer have a random range on their damage/armor roll. All exotics are set to the previous highest possible value. This also affects existing exotic items.
 

Weapons

New Assault Rifle: Carbine 7
  • 30 round mag
  • 790 RPM
  • By default rolls with a new talent:
    • "Overflowing"
      • Every 3 reloads from empty increases your magazine capacity by 100%
 
New Light Machine Gun: Stoner LMG
  • 580 RPM
  • 200 Mag capacity
  • By default rolls with a new talent:
    • "Overwhelm"
      • Suppressing an enemy, that is not currently suppressed, grants +5% weapon damage for 10 seconds. Max stack is 5.
 
  • Increased the base damage of Shotguns in PvE.
    • M870: +36% damage
    • AA12: +29% damage
    • Super 90: +33% damage
    • SASG-12: +33% damage
    • SPAS12 +8% damage
 

Weapon Mods

  • Added Flashlight attachments for pistols
 

Skills

Developer Comments: We took a hard look at the current meta. The builds that are fun, effective and popular. We knew that skill builds, while it being something people want to play with, was nowhere near competitive. We knew there was an explosives damage build that was on the fringe of popularity, but none that actually relied on really good skill mods driven by skill power.
We analyzed the best damage builds and survivability builds out there and looked at their efficiency - how fast they kill, how fast they can clear content, how fast they can take down enemies - and mapped that to our skills. How much more power do skills need to get from 3K skill power (our current maximum requirement on skill power mods) to compensate for all the damage bonuses the player is "giving up" on gear to reach that skill power?
Then we looked at each skill and what it should be good at (burst, sustain, single target damage, survivability etc) and went to work tuning the mods to make a skill build approach the efficiency of a "red" damage build or a "blue" tank build. To that effect, here are the current changes to skill mods power levels, and in some cases base numbers, on skills.
 

Skill Haste

Cooldown Reduction has been replaced with skill haste. Skill haste works equivalent to speed. So 100% skill haste reduces cooldown by 50%, like a car speeding up by 100% getting to it's destination in half the time. This means that the player can invest in more than 100% Haste and still get something back. It also means there's a diminishing return to Skill Haste, as opposed to cooldown reduction where each point was actually worth more than the last one. This allows us to have a good amount of Skill Haste possible from gear, but even larger amounts granted by high skill power Skill Mods, granting skill builds more frequent access to their souped up skills.
To that effect, these are the changes to Haste (formerly Cooldown Reduction)
  • Removed the 90% Cooldown Reduction hard cap
  • Lowered the minimum Cooldown cap for all skills from 10 seconds to 3, except for the Chem Launcher which is now 8
  • Renamed all instances of Cooldown Reduction on existing gear to Skill Haste, with a 50% increase to their base values
  • Eg: +10% Cooldown Reduction will become +15% Skill Haste
  • Increased Surge talent Skill Haste bonus from +10% to +20%
  • Increased Alps Summit Armament 1-piece Skill Haste bonus from +10% to +20%
  • Increased China Light Industries Corporation 3-piece Skill Haste bonus from +10% to +30%
  • Increased Petrov Defense Group 3-piece Skill Haste bonus from +10% to +30%
  • Increased Tip of the Spear 3-piece Skill Haste bonus from +20% to +40%
 

Specialization Skill Mods (granted from each spec tree)

  • Removed all Skill Power requirements
  • Bonuses greatly improved to provide a strong initial boost to the skill platform
  • Demolitionist
    • Cyclone Magazine - Extra Mortar Ammo bonus increased from +1 to +3
    • SHD CPU V.2 - Damage increased from +7% to +100%
  • Survivalist
    • Magnetic Disc - Skill Haste increased from +9.7% to +80%
    • Larrea Tridenta Infusion - Healing bonus increased from +14.5% to +50%
  • Sharpshooter
    • Graphene Battery - Duration increased from +14.5% to +80%
    • Carbon Fiber Frame - Skill Haste increased from +9.7% to +80%
  • Gunner
    • Microwave Amplifier - +30% Banshee Pulse Confuse Duration
    • Directional Transmitter - +30% Banshee Pulse Cone Size
 

Skill Platform Changes

Pulse
  • Scanner
    • Scanner Pulse will now begin its cooldown after a 3 second delay on activation, rather than at the end of the Pulse effect's duration
    • Lowered Scanner Pulse base radius from 52m to 50m
    • Lowered Scanner Pulse cooldown from 90s to 40s
  • Remote
    • Lowered Remote Pulse cooldown from 120s to 60s
  • Jammer
    • Lowered Jammer Pulse cooldown from 120s to 90s
Turret
  • Assault
    • Increased Assault Turret base damage by 22.5%
    • Increased Assault Turret base duration from 120s to 300s
    • Lowered Assault Turret cooldown 120s to 60s
  • Incinerator
    • Lowered Incinerator Turret base damage by 60%
    • Increased Incinerator Turret base burn damage by 60%
    • Lowered Incinerator Turret base burn duration from 5s to 4s
    • Increased Incinerator Turret base duration from 120s to 300s
    • Lowered Incinerator Turret cooldown from 120s to 90s
  • Sniper
    • Increased Sniper Turret base ammo from 5 to 6
    • Lowered Sniper Turret cooldown from 240s to 60s
  • Artillery
    • Lowered Artillery Turret cooldown from 240s to 60s
  • Increased Turret platform base health by 100%
Hive
  • Restorer
    • Increased Restorer Hive base healing amount by 50%
    • Increased Restorer Hive base health by 20%
    • Lowered Restorer Hive cooldown from 240s to 90s
  • Stinger
    • Stinger Hive damage is no longer affected by Explosive Damage modifiers
    • Increased Stinger Hive base health by 50%
    • Lowered Stinger Hive cooldown from 240s to 90s
  • Booster
    • Increased Booster Hive base health by 33.3%
    • Lowered Booster Hive cooldown from 240s to 90s
Chem Launcher
  • Firestarter
    • Increased Firestarter Chem Launcher base burn damage by 60%
    • Lowered Firestarter Chem Launcher base burn duration from 5s to 4s
  • Riot Foam
    • Increased Riot Foam Chem Launcher base radius from 1.5m to 3m
Firefly
  • Blinder
    • Lowered Blinder Firefly base blind duration from 8s to 6s
  • Burster
    • Lowered base damage of Burster Firefly by 20%
    • Lowered Burster Firefly cooldown from 90s to 60s
  • Demolisher
    • Lowered base damage of Demolisher Firefly by 25%
    • Lowered Demolisher Firefly cooldown from 90s to 60s
Seeker Mine
  • Explosive
    • Increased Explosive Seeker Mine base damage by 42.8%
  • Airburst
    • Increased Airburst Seeker Mine base burn damage by 60%
    • Lowered Airburst Seeker Mine base burn duration from 5s to 4s
  • Cluster
    • Increased Cluster Seeker Mine base damage by 33.3%
    • Increased Cluster Seeker Mine explosion radius from 3m to 4m
    • Lowered Cluster Seeker Mine cooldown from 90s to 40s
  • Mender
    • Increased Mender Seeker Mine base duration from 120s to 300s
    • Lowered Mender Seeker Mine cooldown from 180s to 60s
Drone
  • Striker
    • Increased Striker Drone base damage by 7.1%
    • Increased Striker Drone base duration from 120s to 300s
    • Lowered Striker Drone cooldown from 180s to 60s
    • Lowered Striker Drone base health by -20%
  • Defender
    • Lowered damage reduction from 100% to 80% (20% in PvP)
    • Increased Defender Drone base duration from 20s to 40s
    • Increased Defender Drone base health by 100%
  • Bombardier
    • Lowered Bombardier Drone cooldown from 120s to 60s
    • Lowered Bombardier Drone base health by -46.6%
    • Increased Bombardier Drone base bomb blast radius from 3 to 4 meters
  • Fixer
    • Increased Fixer Drone base health by 60%
    • Increased Fixer Drone base duration from 180s to 300s
    • Lowered Fixer Drone cooldown from 180s to 60s
  • Tactician
    • Increased Tactician Drone base duration from 180s to 300s
    • Lowered Tactician Drone cooldown from 180s to 60s
    • Lowered Tactician Drone base health by -73.3%
Ballistic Shield
  • Ballistic Shield base health regeneration is now percentage based and scales with the total health of the shield
    • 5% HP/s Holstered Regeneration
    • 2.5% HP/s Active Regeneration
  • Bulwark
    • Increased Bulwark Ballistic Shield base health by 33%
    • Lowered Bulwark Shield cooldown from 240s to 40s
  • Crusader
    • Lowered Crusader Shield cooldown from 240s to 40s
  • Deflector
    • Lowered Deflector Ballistic Shield base health by 6.6%
    • Lowered Deflector Shield cooldown from 240s to 40s
 

Skill Mod Changes

All numbers based on maximum (3000 skill power) mod attribute rolls
Hive
  • Extra Payload - Damage bonus increased from +30% to +100%
  • Experimental Blend - Changed from flat value to percentage based increase of base Healing amount (+50%)
  • Experimental Blend - Stim Efficiency bonus increased from +20% to +50%
  • Experimental Blend - Buff Duration bonus increased from +20% to +50%
  • Nitroglycerin Mixture - Damage bonus increased from +30% to +100%
  • Nitroglycerin Mixture - Healing bonus +50% variant added
  • Cooling Vents - Skill Haste bonus increased from +20% to +100%
  • Internal Storage - Charges bonus increased from +30% to +100%
  • Swarm Control - Charges bonus increased from +30% to +100%
  • Radar Signal Antennas - Duration bonus lowered from 60% to 50%
  • Network Firewall - Radius bonus increased from +60% to +100%
  • Network Firewall - Duration bonus lowered from 60% to 50%
  • Steel Harness - Health bonus lowered from 60% to 50%
  • Polycarbonate Wiring - Health bonus lowered from 60% to 50%
Turret
  • Magnetic Rail - Damage bonus increased from +30% to +150%
  • Lubrication Gel - Duration bonus increased from +60% to +100%
  • Lubrication Gel - Incinerator Turret Burn Strength +100% variant added
  • Cyclone Magazine - Extra Mortar Ammo +8 variant added
  • Cyclone Magazine - Extra Sniper Ammo +12 variant added
  • Spare Parts - Skill Haste bonus increased from +20% to +100%
  • Organic Circuits - Duration bonus increased from +60% to +100%
  • Ammo Box - Extra Sniper Ammo bonus increased from +3 to +12
  • Ammo Box - Extra Mortar Ammo bonus increased from +2 to +8
  • Ammo Box - Mortar Radius +50% variant added
  • SHD CPU V.2 - Damage +150% variant added
  • Multi-tool - Skill Haste bonus increased from +20% to +100%
  • Weather Coating - Health bonus lowered from +120% to +100%
  • Carbon Fiber Barrel - Health bonus lowered from +120% to +100%
Pulse
  • Nickel-Chromium Wire - Skill Haste bonus increased from +60% to +200%
  • Nickel-Chromium Wire - Remote Pulse Skill Haste +300% variant added
  • Silicon Carbide Coil - Charging Speed bonus increased from +30% to +50%
  • Exploded Blueprint - Skill Haste bonus increased from +60% to +200%
  • Heating Mantle - Charging Speed bonus increased from +30% to +50%
  • Distributed Architecture - Radius bonus lowered from 60% to 50%
  • Super Glue Pulse - Radius bonus lowered from 60% to 50%
  • Unstable Oscillator - Effect Duration bonus lowered from 55% to 50%
  • Atmospheric Analyzer - Effect Duration bonus lowered from 55% to 50%
Seeker Mine
  • Mini Electric Motor - Skill Haste bonus increased from +40% to 200%
  • Delivery System Upgrade - +100% Damage variant added
  • Ball Bearings - Damage bonus increased from +30% to 100%
  • Magnetic Disc - Skill Haste +200% variant added
  • Phosphorus Ingredient - Healing bonus increased from 60% to 100%
  • RDX Pellet Payload - Damage bonus increased from +30% to +100%
  • RDX Pellet Payload - Airburst Burn Strength +100% variant added
  • Larrea Tridenta Infusion - Healing +100% variant added
  • Brushless DC-motor - Health bonus lowered from 60% to 50%
  • Sturdy Piston - Health bonus lowered from 60% to 50%
Chem Launcher
  • Piranha Solution - Damage bonus increased from +30% to +100%
  • Piranha Solution - Firestarter Burn Strength +100% variant added
  • Chromatics Training - Radius bonus increased from +30% to +50%
  • Slip Fit Tube - Skill Haste bonus increased from +30% to +100%
  • Cell Penetrating Peptide - Healing bonus increased from +60% to +100%
  • Hydrochloric Infusion - Damage bonus increased from +30% to +100%
  • Ultra-Thin Cartridges - Radius bonus increased from +30% to +50%
  • Liquid Nitrogen Cooling System - Skill Haste bonus increased from +30% to +100%
  • Pharmacokinetic Enhancer - Healing bonus increased from +60% to +100%
  • Imbued Metal String - Ensnare Health bonus lowered from +60% to +50%
  • Polypropylene Recipe - Ensnare Health bonus lowered from +60% to +50%
Drone
  • Graphene Battery - Duration +100% variant added
  • Electric Soldering Tool - Skill Haste bonus increased from +40% to +100%
  • Gimbal Vibration Damping - Health bonus increased from +60% to +100%
  • Blitzkrieg Blasting Powder - Striker Damage +600% variant added
  • Blitzkrieg Blasting Powder - Radius bonus lowered from 60% to 50%
  • Freedom Package - Radius bonus lowered from 60% to 50%
  • Carbon Fiber Frame - Skill Haste +100% variant added
  • Reinforced Rotor Blades - Health bonus increased from +60% to +100%
  • Terminal Ballistics - Damage bonus increased from +30% to +200%
  • Trauma Analyzer - Healing bonus increased from +30% to +50%
  • Trauma Analyzer - Deflector Duration +50% variant added
  • Gaffer Tape - Duration bonus increased from +60% to +100%
  • Hollow-point Bullets - Damage bonus increased from +30% to +200%
  • Micropulsing Stimuli - Healing bonus increased from +30% to +50%
  • Micropulsing Stimuli - Fixer Skill Haste +100% variant added
Shield
  • Adaptive Insulation Foam - Skill Haste bonus increased from 60% to 100%
  • Synthetic Mineral Frame - Skill Haste bonus increased from 60% to 100%
  • Titanium Reinforcement - Health bonus increased from +45% to +100%
  • Shape-memory Alloy - Deflected Damage bonus increased from +20% to +100%
  • Cementitious Material - Holstered Regeneration bonus increased from +60% to +100%
  • Weaved Aramid Fiber - Health bonus increased from +45% to +100%
  • Supramolecular Networks - Active Regeneration bonus increased from +20% to +100%
  • Liquid Metal Microdroplets - Holstered Regeneration bonus increased from +60% to +100%
  • Thermoresponsive Polymer - Deflected Damage bonus increased from +20% to +100%
  • Smart UHMWPE Lexicon - Active Regeneration bonus increased from +20% to +100%
  • Smart UHMWPE Lexicon - Ballistic Shield Health +100% variant added
Firefly
  • Alignment Valve - Damage +100% variant added
  • Tungsten Compound - Damage +100% variant added
  • Propantriol Adhesive - Skill Haste bonus increased from +40% to +200%
  • Microfiller Resin - Skill Haste bonus increased from +40% to +200%
  • Hardened Casing - Health bonus lowered from 60% to 50%
  • Tungsten Compound - Max Targets bonus increased from +3 to +5
  • Guiding System - Max Targets bonus increased from +3 to +5
 

Crafting

  • Added a crafting bench upgrade in World Tier 5 that allows players to craft at Gear Score 500. The items crafted are gear score 500, there will be no random range in terms of gear score/power. The bench upgrade is given to players when they complete the “Enter WT5”-project (same as all the other bench upgrades in endgame, the upgrade will be available at the bench once the bench is upgraded to World Tier 5). Players already in WT5 will automatic get it as they log in, The upgrade requires 1 weapon and 1 gear piece of Gear Score 490+, and some of each Specialized (blue) material Crafted items can be used in recalibration, both as materials and to be improved
  • Deconstructing High-End gear now guarantees a brand material (increased from 50% drop chance). Named branded items also award the brand mat on deconstruction
  • Deconstructing gear set items awards 4 of each Specialized (blue) material
  • Added an opt-in perk for the player to share blueprints and materials between characters in endgame. Some Blueprints and mats are excluded to not break game logic/progression, such as the specific exotic materials. This perk can be crafted and the blueprint is available at Inaya, the Crafting vendor.
  • The blueprints awarded from control points, vendors and projects are merged into one pool of rewards. Players can get all these blueprints from all three sources. Once the pools has been exhausted, none of the sources will give more blueprints.
 

Grenades

  • Increased the radius of the Gunner's Riot Foam Grenade from 2m to 3m
 

PvP

  • Changed shotgun PvP modifier to 1.0 (was 1.65)
    • Net result in PvP with revised normalization modifiers:
      • M870: -14% damage
      • AA12: -21% damage
      • Super90: -17% damage
      • SASG-12: -17% damage
      • SPAS12: -42% damage
  • Changed the general PvP modifier to 0.55 (was 0.40)
 

Specializations

  • Reduced the TAC-50 signature weapon’s damage per shot
 

Talents

  • Calculated Talent reduced to 20% from 10%. Now works off any kill from cover instead of weapon kills.
 

Vendors

  • Cassie Now sells GS 500 items. She sells normal gear, some exotics and named weapons
 

UI

  • Improved player feedback when trying to pick up ammo with maximum signature weapon ammo
  • Inspecting a player now allows inspection of weapons, grenades and skills
 

3C

  • Intercepted projectile by the deflector drone now do a % damage, rather than binary be dropped or not
  • Return player control quicker after dropping down
  • Reduced Depth of Field strength when aiming
  • Improved reload + interaction prioritization (if you hold down the interact, it will cancel the reload and start the interaction)
  • Improved player replication for players with widely different quality connections, should reduce inconsistent speedup/freezing of remote players
 

Audio

  • Slapback System enabled: The gunshot echo system that was featured briefly in the private beta prior to launch has been re-enabled
 

Localization

  • Improved Arabic voice-over localization
  • Added missing lore description for Dodge Citys Gunslinger Holster
 

Bug Fixes

Skills
  • Cyclone Magazine +Extra Sniper Ammo variant added to all loot list quality tiers
  • Unstable Oscillator and Atmosperic Analyzer Pulse Mods now properly reference the correct Effect Duration platform modifier
  • Vac Pack and Guiding System Firefly mods now correctly increase Max Targets by the amount listed on the tooltip
  • Distributed Architecture and Super Glue Pulse mods no longer affect the radius/range of the Banshee Pulse
  • Explosive Seeker Mine radius now correctly says 5m in the Skills UI
  • Cluster Seeker Mine radius is now displayed in the Skills UI
  • Explosive and Cluster Seeker Mines now show the correct explosion radius before detonating
  • Incinerator Turret burn damage is now affected by all increases to Skill Damage from geatalents
  • Firestarter Chem Launcher burn damage is now affected by all increases to Skill Damage from geatalents
  • Firestarter Chem Launcher now correctly states that it inflicts fire damage.
  • Added missing Artillery Turret & Tactician Drone showcase videos.
  • Airburst burn damage is now affected by all increases to Skill Damage from geatalents
  • Fixed an issue causing the Chem Launcher cooldown to reset when restocking ammo
  • Fixed an issue where the Turret skill could deploy inside a wall under certain circumstances
  • Fixed an issue causing the reviver hive to not revive players when thrown
  • Fixed skill mods requirement having an invisible decimal, resulting in incorrect power requirement information
  • Fixed the Banshee Pulse skill mod description to state that it applies Confusion status effect on affected target
 
Conflict
  • Fixed an AFK related exploit in the Conflict PvP mode
  • Fixed several locations on Conflict maps where players could ignore damage when behind cover
 
Weapons & Gear
  • Fixed an issue where the Sweet Dreams and Lullaby upgrade blueprints wouldn't appear on the crafting vendor under certain circumstances
  • Fixed an issue where some Longe Range Pack "Sett" backpacks could roll with 0% weapon damage on Specialized (blue) quality
  • Fixed an issue where the opportunistic talent did not work in PvP.
  • Fixed an issue causing armor rolls below the minimum advertised when upgrading an exotic gear piece.
 
Missions & Open World
  • Fixed an issue causing players to become stuck during the “Reach the first hall” objective in the Air & Space museum mission
  • Fixed a loot exploit in the Invaded Capitol Hill stronghold
  • Fixed enemies becoming stuck in their spawn rooms in the “Museum Water Source” side mission
  • Fixed “Neutralize the hostile” objective not updating correctly in the “Agent Edwards Support” side mission
  • Fixed an issue where NPC’s from a Warhound Convoy could spawn in an inaccessible area
  • Fixed an inaccessible bounty location in the Judiciary Square zone
  • Fixed several areas where players could leave the playable map
  • Fixed several areas where players could fall through the world
  • Fixed several areas where players could vault into water. Don’t go swimming with all that gear, agents!
  • Fixed several areas with missing climb prompts
  • Fixed several areas where the player could become stuck in the open world
  • Fixed several areas where the players could become stuck in missions
  • Fixed several world objects with missing cover prompts
 
Special Field Research
  • Fixed Special Field Research objective “Complete 5 Public Executions with Marksman Rifle” not progressing under certain circumstances
  • Fixed the Specialization adventure progression circle to be consistent with other progression circles
 
Commendations
  • Fixed “Resource Distribution Merit” not progressing correctly
  • Fixed “Calibration Award” not unlocking not progressing correctly
  • Fixed “Prone Target Award” not progressing correctly.
 
Loadouts
  • Fixed an issue causing loadouts using the same skill to revert all affected loadouts to the same skill mod
 
UI
  • Fixed the Conflict UI being misaligned when using Dual Monitors and the Offset UI option
 
NPC
  • NPCs no longer double heal their armor
  • Players can now damage NPCs rappelling on ropes with explosives
  • Fixed an error during the calculation of weakpoint kill stats
  • Players can no longer easily pass through Black Tusk Warhounds
  • Control point officers no longer instantly revive players if the player has just used the Chem Launcher
  • Outcasts suicide rushers now blow themselves up closer to their target
  • Fixed abnormal NPC behaviour when suppressed outside of the players view
 
Dark Zone
  • Fixed an issue where agents at Dark Zone level 50 do not lose XP when killed as a rogue agent.
  • Fixed an issue where the Black Tusk medic’s drones would self-destruct in the Dark Zones
  • Fixed an issue where the player was unable to cut the rope at an extraction if the “Sleight of Hand” perk was active.
 
Specialization
  • Fixed an issue where killing wildlife would yield signature weapon ammo.
  • Fixed an issue where signature weapon ammo could drop mid-air
 
Cosmetics
  • Fixed a clipping issue with the Gunner Uniform when equipped on a female character
 
Connectivity
  • Fixed an issue relating to interacting with ECHO’s when in a group
  • Fixed several occurrences of Delta errors when interacting with world objects
 
Performance
  • Fixed performance drops when browsing player inventory on Xbox One
  • Fixed performance drops when opening the Ubisoft Club Challenge tab on PC
 
Audio
  • Fixed an issue causing NPC weapon audio to be stuck in a loop under certain circumstances
  • Fixed an issue causing missing weapon audio when firing immediately after having switched from a grenade
 
Other
  • Fixed an issue causing older versions of the Tobii Eye Tracker to be unresponsive
  • Fixed an issue causing the “Aim at Gaze” option for the Tobii Eye Tracker to be inaccurate
  • Fixed an issue with the Motion Sickness mode causing the player’s FOV to change drastically when enabled
  • Fixed an issue where players incorrectly could vote kick a member during a boss fight in the Roosevelt Island stronghold on challenging difficulty
Source
submitted by JokerUnique to thedivision [link] [comments]

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